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Taia:---a rebellious province in northeastern Stygia. Taia is mountainous, and hilly, with a large fertile valley drained by the Helu River. Taians are mostly herdsmen, although a number of farming villages exists. The original capital of the province was Thuran. It was destroyed when the Stygians annexed the province. Taia is now administrated by the Stygians from the city of Seyan. A tribe of Hyboreans, whose blood soon intermingled with that of Stygia, Kush, and Shem, originally settled Taia. Mitra is worshipped, not Set. (Conan the Rebel)
Talakma Mountains:---a high range in southern Hyrkania. It effectively walls off the kingdom of Meru from the rest of the world by curving southward in a broad arc at both its eastern and western extremities, merging with the Himelian Mountains. If the Talakmas existed on a modern map, they would fringe the northern part of the Tibetan plateau. Northward from them, foothills flatten into the Hyrkanian Steppe. (City of Skulls, Curse of the Monolith, Conan the Buccaneer, Return of Conan)
Tal'ib:---the "City in the Waste" is the haunted ruins of the long-dead city of Yb. The only source of water to be found in the area known as the "Waste", the oasis of Tal'ib lies in the southern gorge in the Mountains of Desperation. The name Tal'ib means the "Mound of Yb" in Shemitish. (Conan the Outcast)
Talunia:---an eastern border-city of the pre-Cataclysmic nation of Zarfhaana. (Riders Beyond the Sunrise)
Tamba-Syn:---a city in the eastern desert, in the vicinity of Kizil-Bezzin. (Savage Sword #12, "Haunters of Castle Crimson", by Roy Thomas)
Tamrish:---a Turanian hill-fort on the Ilbars River, it lies at the foot of the Colchian Mountains. (Conan the Hero)
Tanasul:---a fortified town on the south bank of the River Shirki in northern Aquilonia, situated at a reef of rocks that forms one of the few fordable crossings of that turbulent watercourse. Gloomy forests lie to the northeast of it. (Hour of the Dragon, Witch of the Mists)
Tantusium:--- a province of southeastern Koth, forty leagues north of Khoraja, it is in nearly constant, unchallenged rebellion against King Strabonus. The provincial capital, also called Tantusium, is built up a westward-sloping ridge until it ends at a high cliff face. (Conan the Renegade)
Tantusium Garrison:---an Imperial fort located in the province of Tantusium in southeastern Koth. The garrison consists of tents and barracks surrounded by a wooden stockade. Outside of the fort is a village of thatched cottages that straggle down to a muddy stream. (Conan the Renegade)
Tarantia:---the walled capital of Aquilonia and the largest city of that realm. It is located on a plain not far from the Khorotas River, surrounded by rich lands. In an early edition of Scarlet Citadel, it was called Tamar. Surprisingly little about this city has been set forth in the Saga. It is evidently a commercial center without peer among the Hyborian nations. Its elaborate palace lies atop an acropolis, around which sprawled the Old City. Beyond the great stone walls of the Old City lies the outer city. Tarantia's towers are "blue and golden". It is called "most princely city of the world's West in these ancient days of the Hyborian Age". (Conan the Buccaneer, Treasure of Tranicos, Conan the Liberator, Scarlet Citadel, Hour of the Dragon, Return of Conan, Conan the Great, Conan of the Isles)
Tarnhold:---a remote castle-prison in Khoraja. It stands on a forested mountain, partially submerged in one of the kingdom's high mountain lakes. There is an illusion cast upon it that makes it appear dark and foreboding. (Conan the Great)
Tarqheba:---the old capital of the Venji Empire, it is now known as Venjipur City. (Conan the Hero)
Tarqheba, Gulf of:---an arm of the Southern Ocean lying south and west of Venjipur. The humid skies over the gulf form rain squalls every afternoon. (Conan the Hero)
Tarsus:---a prosperous city of the Border Kingdom. (Conan Annual #8, "Dark Night of the White Queen", by James Owsley)
Tartarus:---the seat of the Acheronian Empire. The army that razed Nithia came from here. The city's location is not known. (Conan and the Grim Grey God)
Tauran, The:---a province in northwestern Aquilonia north of the River Shirki. It is a land of open groves and pastures, thoroughly domesticated yet full of rustic charm. The people dwell in thatched cottages with glazed windows, do a little hunting of deer, and feel they are made of sterner stuff than Aquilonians in the more populous regions. (Treasure of Tranicos, Beyond Black River)
Tears, Lake of:---a mountainous lake near Sultanapur in northern Turan. (Conan the Marauder)
Tebroth Castle:---an Argossean fortress that perches high atop a crag overlooking a narrow valley in the Rabirian Mountains. Legends say that a magical beast called a "watcher" built the castle in a single night. (Conan the Guardian)
Telmak:---a village in Turan one days ride southwest of Shahpur. It holds a camel market thrice a year. (Conan and the Manhunters)
Terson:---a barony in Ophir. (Star of Khorala)
Thalia:---a small city-state of western Nemedia. (King Conan #11, "Haunter of the Cenotaph", by Doug Moench)
Thandara:---a Free Province of the Westermarck, situated far to the south of, and isolated from, the other provinces. The Little Wilderness lay immediately north of Thandara. Unlike the other provinces of Westermarck, an Aquilonian lord did not sponsor it. The nearest Pict clans were the Panther, Alligator, and Otter. The chief settlement was Fort Thandara. (Wolves Beyond the Border)
Thanza, Mountains of:---located on the southern end of the Aquilonian side of the Border Range. It has always been called thus, even though no one living could say exactly who or what Thanza was or had been. (Conan and the Death-Lord of Thanza)
Theggir:---a tribe living in the Misty Mountains of Turan. (People of the Summit)
Thenitea:---a village-camp on Ogaha Creek in Westermarck, rallying point of the army of Schohira. (Wolves Beyond the Border)
Theringo:---a county of Ophir. There are ruins of the ancient castle of Theringo in the county. The Battle of the Hundred and One Swords took place here. It is southwest of Ianthe, near the Aquilonian border. (Star of Khorala)
Thesrad:---a small, but ancient city built on the foundation of pre-human stonework. It is one of many small, fortified cities in the vast region between the Styx and Ilbars rivers. It has only been known as Thesrad for about one hundred years. Before that it was called Akasad, and before that Kor-du'um. There are deep tunnels, old catacombs, and buried idols beneath the city. (Against the Prince of Hell)
Thessalia:---a northern city of Argos, it lies in the center of the country's olive-growing region. (Savage Sword #106, "Feud of Blood", by Michael Fleisher)
Thogara:---one of the Seven Sacred Cities of Meru, a port on the Sumeru Tso. (City of Skulls)
Thoras, Shrine of:---a strange, bone-covered island at he mouth of the Yldrys River. At the center of the island grows a giant, white, skeletal-looking tree. Stuck to the tree are large, amber-colored gems called the "Tears of Thoras". The shrine is guarded by a number of giant centipedes. (Conan and the Red Brotherhood)
Thoth-Amon's House:---a featureless house surrounded by a high wall. It is located at a small oasis fringed with palms on the high desert of Stygia, several leagues south of the Sphinx of King Rahotep. (Conan the Valorous)
Thrallos, Fountain of:---is situated a mile west of Belverus in Nemedia.(Hour of the Dragon)
Three Oaks Hill:---a hill on the eastern border of Pougoi lands. (Conan the Relentless)
Three Rivers Town:---a trading town of the far north of Vanaheim that lies on the junctions of the Howling, the Blue, and one other unknown river. (Savage Sword #179, "Fury of the Iron Damsels", by Chuck Dixon)
Three Wolves:---a village in the foothills of the Rabirian Mountains in Argos. (Conan the Guardian)
Throana:---one of the Seven Sacred Cities of Meru, a port on the Sumero Tso. (City of Skulls)
Thrudvang:---a sizeable Vanir town. The giant mill called the "wheel of pain" is located here. (Conan the Barbarian)
Thujara:---a town of the Shemitish plains that has sun-baked mud walls. It lies amid grainfields and pasturelands. (Conan the Gladiator)
Thule:---a mysterious northern kingdom of the pre-Cataclysmic Age, having fabulous ice-caves. Its lands were presumably incorporated into Nordheim and its people may have been the ancestors of the Vanir and Ęsir. (Hyborian Age I, Hand of Nergal, Wizard and Warrior)
Thunder Mountain:---a lone mountain in the Black Kingdoms west of Xuchotl, it is the abode of the God-Men, who control a magic called the "Living Wind". The peak lies to the west of the Lake of Death. (Conan and the Gods of the Mountains)
Thunder River:---a large watercourse in the western part of the world-continent, running closely parallel to the Black River throughout much of its length. The Thunder and the Black appear to have their sources in the Black Mountains of southwestern Cimmeria. The Thunder flows along the western frontier of Bossonia and is joined at the Zingaran border by its major tributary, the Shirki. The augmented stream flows thence in a southerly direction across Zingara and the Argossean panhandle, to empty at last into the Western Ocean. The name of the Thunder implies long stretches of white-water. These have been tentatively placed along the southern Bossonian border and in northern Zingara. The poor Thunder River is one of the greatest anomalies of the Hyborian World. The terrain around it cannot justify its position. Only the placing of a high mountain range between the Thunder and the Black--or the extension of the Thunder River far to the north, to the snow-clad Eiglophians--would make hydrographic sense out of it. Since these options have not been followed by Howard and the other chroniclers (indeed, the between-river terrain is explicitly described as flat, laced with creeks, and even marshy), the geographer must merely grit his teeth and view Thunder River as Just One of Those Things. (Beyond Black River, Treasure of Tranicos, Wolves Beyond the Border)
Thune:---an eastern county of Aquilonia. (Conan the Liberator, Phoenix on the Sword)
Thungia:---a small nation on the extreme northwest coast of the Vilayet Sea. They trade furs and slaves for gold and luxuries of the south. (Conan the Champion)
Thuran:---also known as "Thuran-on-the-Heights", it is the largely destroyed capital city of Taia province in Stygia. The holy city was founded by King Varanghi, consecrated to Mitra and destroyed when the Stygians conquered Taia five hundred years ago. (Conan the Rebel)
Thurania:---a pre-Cataclysmic nation, hereditary foe of Zarfhaana. (Riders Beyond the Sunrise)
Thuria:---name given to the pre-Cataclysmic world-continent. (Hyborian Age I, Conan of the Isles)
Tibu:---a masked desert tribe of southern Kush, subject to Tombalku. They are of mixed Negroid and Stygian origin. (Drums of Tombalku)
Tiger Valley:---a place in lost Atlantis, birthplace of Kull. A flood destroyed its people, except for him. (Exile of Atlantis)
Tlazitlans:---a people, originally from ancient Kosala, who migrated first to Lake Zuad in eastern Kush, where they lived for some time and intermarried with the Stygians. Later, they moved southward to the continental interior, where they built Xuchotl and the subterranean Stone City. (Red Nails, Conan and the Gods of the Mountains)
Tombalku:---a city in the far Southern Desert of Kush, once the seat of an extinct "empire" established by Shemitish Aphaki people. The Aphaki are still the dominant caste. The city has two kings--one black, and one of mixed Shemite and black heritage. (Drums of Tombalku)
Tongue River:---a swift watercourse, whose source is the eastern Karpash range, that runs along the foot of Mount Turio, east of the Aranza Desert. (Conan the Freelance)
Tor:---a barony in Nemedia. (Hour of the Dragon)
Tor Al'Kiir:---a great granite mountain located several leagues north of Ianthe in Ophir. The demon-god Al'Kiir was entombed here by Avanrakash of the Right Hand Path shortly before the crowning of the first king of Ophir. The tomb's mound is next to the crossroads leading from Ianthe to Aquilonia and to Nemedia. (Conan the Triumphant)
Toragis:---a location in the first draft of Red Nails, presumably a city on the coast of Shem, near which Conan's ship was sunk by the Zingaran Navy. In the final draft, Conan only mentions being sunk off the coast of Shem. (Red Nails, Hyborian Names)
Torh:---a barony in Aquilonia, seat of the overlord of Conawaga. (Wolves Beyond the Border)
Tormanna:---a warrior nation that lies the north of Thungia and west of Cambres. The land is mostly wolf-haunted, pine-forested hills. (Conan the Champion)
Tortage:---the only settlement in the Barachan Isles, Tortage is a neutral port, where pirates who would sink one another on the open sea can drink in the same tavern without a brawl. (Conan the Buccaneer, Pool of the Black One, Conan of the Isles)
Tortoise Island:---an island in the harbor of Stygian Khemi, it is the only place foreign ships and visitors are allowed to stay. (Conan and the Treasure of Python)
Torture Rock:---a craggy pinnacle of rock located in the Western Ocean six days' journey from the Zingaran shore. Atop the "Rock" is a Zingaran coastal prison. (Savage Sword #75, "Temple of the Twelve-Eyed Thing", by Michael Fleisher)
Tothra:---on of the "dreamlands" referred to by a dweller in Xuthal, presumed mythical. (Slithering Shadow)
Trallibes, The:---presumed to be islands off the coast of Zingara, where the pirate Strombanni attacked Count Valenso's vessel. (Treasure of Tranicos)
Tranicos, Cave of:---cavern in western Pictland, not far from the coast, containing the legendary treasure of Bloody Tranicos, greatest of the Barachan pirates. (Treasure of Tranicos)
Treasure Pit Mine:---a secret mine of gold and precious stones located in the far north of Brythunia near the Kezankian Mountains. The mine is considered a state-secret by the Brythunian government and is worked by prison labor. Due to the depth and the steep sides of the pit, escape is considered impossible. (Conan the Savage)
Tree Folk, Grove of the:---a stand of exceptionally tall trees east of the Karpash Mountains of Zamora. The trees grow in the Zamoran desert because of a talisman called "The Sacred Seed". The Tree Folk live in a village high amid the branches of the trees. (Conan the Freelance)
Tree of Woe:---a long dead tree used for crucifixions located somewhere south of the Mountain of Power. (Conan the Barbarian)
Trigong Spire:---the preeminent peak of the Rabirian Mountains. (Conan, "Return of Sturm", by Matt Nixon)
Tullian's Creek:---in Westermarck, a stream forming the border between the Free Province of Schohira and the Picts' territory. (Wolves Beyond the Border)
Tunais, Ford of:---a ford of the Alimane River. It is the southern most of the three fords leading from Argos to Aquilonia. (Conan the Liberator)
Tunog:---a clan of Cimmeria; described as having high foreheads. They paint their faces blue, and live in the vicinity of Ben Morgh. (Conan the Valorous)
Turan:---also called the Sunrise Empire, it is a nation with lands first extending only along the western reaches of the Vilayet Sea, but eventually stretching westward over the steppes and desert, reaching the border of Zamora by the time of Conan's reign. For the early history of the people who dominated Turan, see Hyrkanians. Turan was the wealthiest realm west of Khitai, with the possible exception of Vendhya. It had many ports along the Eastern and western shores of the Vilayet and was mistress of the inland sea. Its capital, Aghrapur, had a huge, magnificent palace called the Sunrise Court. The ambitious Turanians (often calling themselves Hyrkanians, after their ancient race) made forays in all directions as they attempted to enlarge their empire. They had usurped most of the important caravan cities of the Eastern Desert by Conan's time, crowded the eastern frontier of Zamora, taken over the caravan route to the Far East with the assistance of their kinsmen, the Hyrkanians of the far eastern steppe, and even invaded Vendhya. Their strongest monarch, Yezdigerd, exacted tribute from eastern Shem and Brythunia and fought successful battles with the armies of Hyperborea and Stygia. After the reign of Conan, the Hyrkanians of Turan took advantage of the disintegrating Aquilonian Empire to gobble up Zamora, Hyperborea, Brythunia, and Corinthia. In the South, they clashed with the Pictish invaders in Ophir, subjugated Shem completely, and overran Stygia. They had seriously overextended themselves by the time they marched into Amazon and had to withdraw to the north, settling down to a long series of wars against the Picts. Then came the ice, and Turan tottered as tides of northern barbarians and Cimmerians wrote finis to one of the greatest empires of the ancient world. (Hyborian Age I-II, Thing in the Crypt, Hall of the Dead, Hand of Nergal, Bloodstained God, Witch Shall Be Born, Road of Eagles, Devil in Iron, Queen of the Black Coast, Shadows in the Moonlight, Black Colossus, People of the Black Circle, Black Tears, Flame Knife, Conan the Renegade, Conan and the Manhunters, Shadows in Zamboula, Return of Conan, Conan of the Isles, et al.)
Turim:---presumed to be a city of the Kharamun desert, south of Zamboula. (Conan the Renegade)
Turio, Mount:---once the tallest peak in the Karpash range between Zamora and Corinthia, the volcano tore itself apart during an eruption, collapsing into its own chaldera. It eventually formed a vast crater-lake the size of a small sea, called Sargasso Lake. During Conan's time, the volcano started erupting again, destroying the lake. (Conan the Freelance)
Turtle Clan:---a northeastern Hyrkanian nomad clan. (Conan and the Amazon)
Turtle Picts:---a clan living adjacent to Westermarck, having a somewhat higher cultural level than its western neighbors. The Turtles sometimes traded with the settlers of Conawaga. They were allied with Wildcat, Hawk, and Wolf Picts. (Wolves Beyond the Border)
Tuscelan, Fort:---an Aquilonian outpost on the east bank of the Black River, situated in the frontier province of Conajohara. Below it, the river made a wide bend. Conan was employed as a scout by the fort, which was later destroyed by Picts. (Beyond Black River)
Twelve-Eyed God, Isle of the:---lies in the Western Ocean, west-southwest of the Zingaran coast. Disloyal Mitraic priests plundered Mitra's Temple in Kordava, and fled to the island with their treasure, using it to fashion the statue of an ancient monster-god. A well populated, unnamed island of no small size lies a days' sail from the Temple of the Twelve-Eyed God. (Savage Sword #75, "Temple of the Twelve-Eyed Thing", by Michael Fleisher)
Tybor Gap:---a level, emerald plain, broken by knee-high grass, flowering thickets and lone trees, set amid the kingdoms of Aquilonia, Nemedia, and Ophir. It is the floodplain of the mighty Tybor River, and makes for an easy, dangerous route between the three mighty nations. (Conan the Great)
Tybor River:---a tributary of the Khorotas which had its sources in the southwestern Border Range in Nemedia, and in the Karpash Mountains of north-central Ophir and northwestern Corinthia. It flowed westward along the southern border of Aquilonia with Ophir and joined the Khorotas across from southern Poitain. It was navigable past the city of Shamar. The river was not very swift in its lower reaches, where the terrain was fairly flat. An important ferry crossing must have existed where the Khorotas River meets the Tybor at the border between Poitain and Argos. This is also presumed to be a junction with the caravan route from Ophir. Much of the goods westbound to Messantia must have been transferred to boats at this point. (Scarlet Citadel, Conan and the Death-Lord of Thanza, Conan the Great)
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03/09/99