*O*

Ogaha Creek:---a stream between Conawaga and Schohira in Westermarck. (Wolves Beyond the Border)

Old City:---a dead city lying near the Black Coast, a half-day's march from a nameless bay. The original inhabitants came from an island called Siojina-Kisua in the Western Ocean. (Savage Sword Super Special #1, "Revenge of the Barbarian", by Roy Thomas)

Old Zembabwei:---see Forbidden City

Omri:---a tribe of the Southern Desert, living between Khauran and Zamboula. (Conan and the Amazon)

Onagrul:---a pirate settlement on the shore of the Vilayet Sea, it was once an eastern Turanian seaport. (Conan the Defiant, Return of Conan)

Onayaga:---see Hawk Picts

Ong:---a city of northern Zamora named for Ong, the lion-maned god of pain. (Conan the Adventurer #11, "Inquisitors of Ong", by Roy Thomas)

Ophir:---one of the Hyborian kingdoms, situated south of Aquilonia, Nemedia, and Corinthia, and north of Argos and Koth. Near the Aquilonian border, which is delineated by the Tybor River, Ophir has meadowlands and a few mountains near Poitain. Farmlands, forests, and fortresses cover the north between the Tybor and the capital city, Ianthe. Its royal court is called the Ianthium. Southern Ophir has craggy borderlands, lone and deserted, save for the ramshackle huts of peasants. Hills and a small river lie between Koth and Ophir. The impassable Karpash Mountains lay on the Nemedian frontier and produced the gold and precious stones, which have been linked to the destiny of Ophir down through the ages. In Scarlet Citadel, the Ophirean knights wear gilded armor--an extravagance that hints at the prosperity of the kingdom. A glance at the map reveals that Ophir was really very small. Why did it exist at all? Gold and gemstone mines are the likely answer. Some exegetes have suggested that Ophir was one of the earliest Hyborian kingdoms. Its location far from the Northland home of the original Hybori seems to mitigate against this. Nevertheless, it is a snug little enclave, easily defensible on all borders except that of Koth, where guardian castles were erected at the passes. The penurious rulers of the latter kingdom seem to have troubles enough of their own without taking on an Ophirian army equipped with the best money could buy. Dragon states that Ophir was an independent state contemporaneous with Acheron and dominated by it. When the Hyborians overwhelmed Acheron, Ophir "regained its independence". We may presume that this freedom lasted only until the Hyborians were secure enough in Nemedia and Aquilonia to essay the conquest of the wealthy little nation. At any rate, it became a Hyborian kingdom at a very early date. Early in the reign of Conan, Ophir had an alliance with Aquilonia. This broke down just before the great battle on the Plains of Shamu, where Conan and his army found Ophir arrayed against them together with Koth. The Aquilonian army was destroyed and Conan taken prisoner. Years later, after an abortive invasion, Aquilonia annexed northern Ophir. After the Age of Conan, the Pictish Empire absorbed Ophir. And by modern times, its fabled treasure mines had long since been swallowed by the Adriatic Sea. (Hyborian Age I, Scarlet Citadel, Tower of the Elephant, Queen of the Black Coast, Shadows in the Moonlight, Shadows in the Dark, Hour of the Dragon, Star of Khorala, Conan the Triumphant, Conan the Great)

Ophir Pass:---a high mountain road between Zamora and Ophir, in the Karpash Mountain range. The pass is thick with bandits that prey upon unwary travelers. (Conan the Formidable)

Opkothard:---a city of mystery, it lay in the valley between the four high peaks of the Death Mask Mountains. It is a city built of massive gray stone, unapproachable save over a domino bridge at the South Gate. The Nameless Spider-God is worshipped here. (Conan the Defiant)

Oriskonie:---the northernmost province of the Westermarck, situated north of Conawaga. (Wolves Beyond the Border, Notes on Various Peoples)

Os Harku:---site of an Aquilonian penal colony, the island is situated in the middle of the wide Shirki River south of Tanasul. The island must be large, as five to six hundred criminals inhabit it. It has a terrain of forest, cliffs and swamps. Crocodiles and carnivorous serpents roam the shoreline. Aquilonian galleasses patrol the waters around the isle. There is a guardhouse a league upriver. Also called the "Isle of Ill Harbor" and the "Isle of the Damned". (When Hell Laughs)

Ossar River:---a swift, south-flowing river that starts in the hills to the west of Tarantia, and joins with the River Fury at Sicas. (Conan the Rogue)

Ostrich clan:---a Hyrkanian nomad tribe. (Conan - Scourge of the Bloody Coast)

Oteron, Pass of:---a mountain pass through the Border Range. (Conan and the Death-Lord of Thanza)

Otter Picts:---a clan of the Pictlands dwelling near Thandara. (Wolves Beyond the Border)

Owl Picts:---a clan of the Pictish Wilderness. They live north of the Snake Picts. (Conan at the Demon's Gate)

 

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Disclaimers

10/23/98