*L*

Lacheish:---a Cimmerian clan, described as having shaven temples. They live near Ben Morgh. (Conan the Valorous)

Lair of Lions:---a long abandoned city in the Blacklands east of Watambi territory. It was deserted nearly 1000 years before Conan's time, it's name long since forgotten. It was the time-lost abode of Amra, the Lord of Lions. (Conan the Barbarian #62, "Lord of the Lions", by Roy Thomas)

Lakmash of the Silver Gates:---a Hyrkanian caravan-city renowned for its silver and gold work. (Conan the Marauder)

Land of No Return:---a region far to the south of Zembabwei, beyond the Great Waterfall, surrounded by high mountains. It had bleak plateaus, scrubland, and a sandy plain. To the southeast was the Great Stone Skull, which guarded a city harboring a relict population of pre-Cataclysmic serpent-folk. Geysers and fumaroles suggest volcanic activity. (Shadows in the Skull)

Lanjau:---also called the "City of the Ages", it is a ruined city of Hyperborea the Elder, and it lies in northern Corinthia. (Conan the Barbarian #255, "Priests of the Purple Plague", by Roy Thomas)

Larsha:---called "The Accursed", a ruined city of Zamora, lying to the east of Shadizar. It allegedly dated back to Cataclysmic times. Legends claim that it is the abandoned capital of the Zhemri, and contains their ancient treasures. (Hall of the Dead)

Lema Plains:---a prairie region in Brythunia. (Savage Sword #8, "Sorcerer's Summit", by Bruce Jones)

Lemuria:---an island chain laying far beyond Khitai, in the Eastern Ocean. The mist-shrouded isles are all that remain of a once spacious land that sank beneath the sea during the Cataclysm. Lemuria-of-the-West, mentioned in Tuzun Thune, may have been a colony. (Hyborian Age I, Exile of Atlantis, Shadow Kingdom, Mirrors of Tuzun Thune, Conan the Liberator)

Lemurians:---the race of Lemuria. After the destruction of their land, the Lemurians fled to the eastern shore of the world-continent where the ancestors of the Khitans enslaved them for many centuries. Later they were able to revolt successfully against their masters and migrate westward. This migration may have been prompted by racial memories of the ancient colony of Lemuria-of-the-West. There were in ancient times two main lobes of Lemurian movement: the southern, which eventually founded Old Stygia, and the northern, which founded Acheron. A much later movement of Lemurian peoples out of the deserts and steppes of the Far East gave rise to the Hyrkanians. (Hyborian Age I, Mirrors of Tuzun Thune)

Leng:---a walled town lying high in the hill-country of eastern Brythunia, not far from the borders of Corinthia and Nemedia. It lies at he convergence of two passes that allow access to the plains that lie to the east, west, and south. The wind constantly blows here. (Conan and the Amazon)

Leopard Clan:--- a warrior society of the Kwanyi tribe of the Black Kingdoms. (Conan and the Gods of the Mountains)

Lesser Passage:---a caravan route running from Zamboula to the bend of the Styx River. For the most part, it skirts the periphery of the desert. It is longer, but considered safer than most routes. (Conan and the Amazon)

Leucta:---a remote, western Ophirean walled town that lies on the junction of three roads. (Conan the Bold)

Libnun Hills:---a small area of uplands south of Asgalun in western Shem. (Hawks Over Shem)

Ligureans:---a tribe of light-skinned primitives, non-Pictish in origin, living in small enclaves among the northwestern Picts. They were usually at war with the Picts but sometimes allied with them. Ligureans had a druidic cult centered at Nuadwyddon. (Wolves Beyond the Border, Black Sphinx of Nebthu)

Limnae:---a city-state of Corinthia. (Shadows in the Dark)

Lions, Valley of:---a region in the Goralian Hills north of the River Shirki, site of one of Conan's greatest battles. (Hour of the Dragon)

Lireigh, Village of:---a settlement in Vanaheim on the western coast, named for its chieftain. (Conan the Barbarian #69, "Demon Out of the Deep", by Roy Thomas)

Little Wilderness:---a heavily wooded area lying between Thandara and Schohira, flanked by the Black and Thunder Rivers. The only safe road between these provinces went east of the Thunder through the Bossonian Marches. (Wolves Beyond the Border)

Living Wind, Cave of the:---a cavern on Thunder Mountain that contains the magic of the "Living Wind". (Conan and the Gods of the Mountains)

Lochnager:---the Cimmerian village where Conan's mother haled from. It was located to the northwest of the village of Duthil. (Conan of Venarium)

Lodier:---a barony in Ophir. (Star of Khorala)

Lokhri:---an Argossian archonal house. (Conan the Guardian)

Lonika:---a city-state that lies in the fertile meadowlands of central Corinthia, southwest of its traditional ally, the city-state of Polopponi. (Savage Sword #221, "Werewoman", by Roy Thomas, Savage Sword #228, "Lion of Corinthia", by Roy Thomas)

Loplain:---a small city, assumed to be in eastern Corinthia. (Conan the Indomitable)

Lor:---a barony in Aquilonia. (Return of Conan)

Lord of the Wind:---the pre-eminent peak of the Ilbars Mountain range. (Conan the Valiant)

Lost Hope, Tower of:---a fortress in Belverus in Nemedia. It sits atop a ruined temple of Ahriman. (Conan and the Manhunters)

Lost Jungle:---a forested site in Khitai, guarded by the priests of Yun, where the rare and deadly black lotus grew. Its pollen and flowers were poisonous. Yag-kosha, the elephant being, was once worshipped there. Gray Apes lived in the region. (Tower of the Elephant)

Loulan Plateau:---a barren tableland in the far northeast of the Hyrkanian Steppe, just west of forbidden Pathenia. (Flame Knife)

Low Villages:---a number of small villages that lie in the lowlands beneath the hills of southern Koth. (Conan the Renegade)

Lua:---a peaceful, coastal tribe of Kushites, they are well regarded as mariners. (Conan and the Treasure of Python)

Lucerthan:---a village of the Border Kingdom. (Conan the Barbarian #134, "A Hitch in Time", by Bruce Jones)

Luxur:---the administrative capital of Stygia, site of the Ivory Throne, and principal commercial center of the Kingdom. It was located inland from Khemi, the religious capital, and was once under the power of the Yezmite cult. We have located Luxur on the upper Bakhr River, on a line with the important Ford of Bubastes crossing the Styx. It is presumed that the Bakhr, shallow in Conan's time, was once navigable up to Luxur. The city was later connected to the Styx by a broad canal. The lands around Luxur were presumably fertile and well watered during the florescence of Old Stygia, justifying the position of Luxur as capital. (Conan the Rebel, Flame Knife, Treasure of Tranicos, Hour of the Dragon, Return of Conan, Conan the Gladiator, Black Sphinx of Nebthu)

Lynx Creek:---a stream in Conayaga, beyond which lay Ghost Swamp. (Wolves Beyond the Border)

Lynx Picts:---a clan of the Pictish Wilderness. (Conan at the Demon's Gate)

Lysenius, Caves of:---caverns of the sorcerer Lysenius are located in a ravine in Owl Pict lands in the Pictish Wilderness. (Conan at the Demon's Gate)

 

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Disclaimers

10/25/03