Visions of the Pre-Cataclysmic Age
A Thurian world age gazetteer of the peoples and places in the Kull Saga.
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Note: Some of the following has appeared in the Gazetteer Hyboria on my Conan website. It listed mainly the major kingdoms and lands. At least half of this gazetteer is new material presented here for the first time.
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Accursed Gardens:---the ruins of a devil-worshipping noble's pleasure resort that lay two miles east of the City of Wonders. The people of the city destroyed it because of the unholy sacrifice of their children. (Swords of the Purple Kingdom)
Atlantean Sea:---the ocean that lies to the west of the Thurian continent. (Shadow Kingdom)
Atlantis:---a small continent in the Western Ocean with a high level of culture, between the Pictish Isles and the Thurian continent. Witch-kings, whose emblem was a black kraken, ruled Atlantis. There was also a daughter-colony of the Atlantean kingdom on the Thurian mainland. Atlantis reached its highest culture after the fall of Valusia. Atlantean colonists on the mainland are said to have intermarried with the barbarian people of "Elder Cimmeria". Some 8000 years before the birth of Conan, a geological event termed the Cataclysm took place. Atlantis sank beneath the ocean. Part of its population managed to flee in ships to Antilla and to Thuria, but most of the Atlanteans perished. Their stock was preserved in the daughter-colony on the Thurian mainland, which quickly descended into savagery. Robert E. Howard calls the degenerate Atlanteans "apish", which is surely an exaggeration, since only a few thousand years later they became the Cimmerians. The genetic heritage of ancient Atlantis has its culmination in Conan and his barbarian congeners. (Hyborian Age I, Castle of Terror, Tower of the Elephant, Conan of the Isles, Exile of Atlantis, Shadow Kingdom, Altar and the Scorpion, et al.)
Blaal:---a barony of Valusia, whose lord was next in succession to Kull. (Shadow Kingdom, By This Axe I Rule)
Bloodstained God, Temple of the:---a Grondarian edifice, presumably situated in the border mountains between Grondar and Zarfhaana. (Bloodstained God)
Borni:---a tribe of the Pictish Isles. They have a blood feud with the tribe of Sungara. Brule is a member of the Borni tribe. (Wizard and Warrior)
Camoonian Desert:---arid lands east of the Zalgara Hills of ancient Valusia. The ancient ruins of Serpent-men cities lie moldering on the desert. (Black Abyss, Riders Beyond the Sunrise)
Celts:---a race of blue-eyed barbarians in pre-Cataclysmic times. It appears that they occasionally raided the Pictish Isles. The location of their race is not known. (Wizard and Warrior)
City of Wonders:---also called "the Crystal City of Valusia." The City of Wonders was the capital city of the kingdom of Valusia. The city has tall, jeweled spires and lush gardens. It is the location of the regal Tower of Splendor and the Topaz Throne. A thousand years before the Age of Kull, the city was called Qar. It is now a ruined, subterranean city that lies below the City of Wonders. (Hyborian Age I, Exile of Atlantis, Shadow Kingdom, Delcardes' Cat, Kull the Conqueror #6, "The Lurker Beneath the Earth", by Gerry Conway, et al.)
Cloud Peak:---a high peak in the Zalgara Mountains of northern Valusia. (Kull the Conqueror #4, "Night of the Red Slayers", by Roy Thomas)
Commoria:---one of the Seven Empires of the Pre-Cataclysmic Age which warred with Valusia. It is not mentioned in the Kull stories. (Hyborian Age I)
Danyo:--- a tribe of the Pictish Isles. (Wizard and Warrior)
Demascar:---a large island in the sea south of the Thurian continent. It is the rival of the island of Rikos. It sank shortly after Kull's visit. (Kull the Conqueror #5, "A Kingdom by the Sea", by Gerry Conway)
Elder Race:---also called "the Old Race," the civilized race that ruled the earth during the "Elder Days," the era preceding the rise of the Thurian Age. (Delcardes' Cat, Riders Beyond the Sunrise, the Mirrors of Tuzun Thune)
Farsun:---a pre-Cataclysmic nation lying south and somewhat west of Valusia. (Riders Beyond the Sunrise, Swords of the Purple Kingdom)
Forbidden Lake:---a mysterious body of water in the Zalgaran Hills of ancient Valusia. (Delcardes' Cat)
Forbidden Swamp:---a brooding, steamy wilderness in extreme southern Valusia, wherein lies a temple of the ancient Serpent-men. (Monsters on the Prowl #16, "Forbidden Swamp", by Roy Thomas)
Grondar:---easternmost of the Seven Empires on the Thurian continent in pre-Cataclysmic times. Dark people with "slitted, yellow eyes" populated Grondar, the "Shadowy Land". The nation challenged Valusia and was subjugated by Kull. The temple of the Bloodstained God in eastern Zamora was thought to be Grondarian. (Hyborian Age I, Hand of Nergal, Bloodstained God, Flame Knife, Conan of the Isles, Riders beyond the Sunrise)
Hawks:---a Valusian village that was pillaged by raiders from Atlantis. (Exile of Atlantis)
Kaa-u:---a barbarous land of pre-Cataclysmic times. As yet, not much has been revealed in the Saga except its name. It supplied fierce, wild-looking mercenaries to Valusia's Great Army. It is possibly another name for the Pictish Isles, or the shadowy, nameless continent lying west of them. (Shadow Kingdom)
Kamelia:---one of the Seven Empires of pre-Cataclysmic Thuria. (Hyborian Age I)
Kamula:---one of the "vanished elder cities" of the pre-Cataclysmic kingdom of Valusia. It lay north of the capital. (Black Abyss)
King Kalenius, Tomb of:---the mausoleum of one of Thuria's greatest kings, found near the seacoast of western Valusia. The thousand columned tomb and its surrounding barrow took thirty years to build, and was one of the wonders of the Thurian world. The "Final Guard", one thousand of Kalenius' finest warriors, transformed into deathless creatures of living stone, guards the tomb. (Road of Kings)
Kolderkon:---a coastal city of the kingdom of Valusia. (The King and the Oak)
Komahar:---a county of the kingdom of Valusia. (By This Axe I Rule)
Lake of Visions:---a wide, blue lake with beautiful palaces on its shores and swan-winged pleasure boats that drift on its surface. Tuzun Thune's House of a Thousand Mirrors lies beside the lake. (Mirrors of Tuzun Thune)
Lemuria:---a spacious, pirate-inhabited island chain that lay in the Eastern Ocean, beyond the Thurian continent. The isles are mountainous, although even the highest mountain is covered in leafy trees. Lemuria is ruled by a king. After the Cataclysm, Lemuria sank beneath the sea and all that remained were a number of small, mist-shrouded isles. Lemuria-of-the-West, mentioned in Tuzun Thune, may have been a colony. (Hyborian Age I, Exile of Atlantis, Curse of the Golden Skull, Shadow Kingdom, Mirrors of Tuzun Thune, Conan the Liberator)
Lemuria-of-the-West:---is presumably a small colony in the mountains of the western Thurian continent. After the Cataclysm, Lemuria-of-the-West was reduced to nothing more than a few islands on the Western Sea. (Hyborian Age I, Mirrors of Tuzun Thune)
Mu:---a barbarous land of pre-Cataclysmic times. As yet, nothing of it has been revealed in the Saga except its name. (Shadow Kingdom, Riders Beyond the Sunrise)
Nargi:--- a tribe of the Pictish Isles. (Wizard and Warrior)
Northern Shore:---a barony of the kingdom of Valusia. (Black Abyss)
Pictish Islands:---or Isles of Sunset, in the pre-Cataclysmic Age, islands far out in the Western Ocean, beyond Atlantis. After the Cataclysm, they were heaved up and became the mountain peaks of a western continent. (Hyborian Age I, Shadow Kingdom, Kings of the Night)
Picts:---an irrepressible people originally from the Pictish Islands. At he time of the Cataclysm, the insular Picts were destroyed; but a large colony of them remained on the main Thurian continent in the southern mountains of Valusia. The Picts apparently had a fairly high-level culture under Valusia. Later, they retrogressed to a Mesolithic hunting and gathering level but maintained their genetic vigor and eventually became the Picts of the Hyborian Age. (Hyborian Age I-II, Shadow Kingdom, Black Abyss)
Qar:---a ruined, subterranean city that lies below Valusia's City of Wonders. It once lay on the surface a thousand years before the Age of Kull. (Kull the Conqueror #6, "The Lurker Beneath the Earth", by Gerry Conway)
Red Isle:---an island of the Pictish Isles, where dwells the Borni, the Sungara, and the Wolf People.(Wizard and Warrior)
Rikos:--- a large island in the sea south of the Thurian continent. It is the rival of the island of Demascar. It sank shortly after Kull's visit. (Kull the Conqueror #5, "A Kingdom by the Sea", by Gerry Conway)
Sea-Mountain Tribe:---the Atlantean tribe that adopted the orphaned Kull. (Exile of Atlantis, Delcardes' Cat)
Seven Empires:---the principle political entities of the Western world at the time of Kull. According to Robert Weinberg, the Empires most probably included Valusia, Verulia, Grondar, Kamelia, Thule, Commoria, and the "Triple Federation". The latter, according to Weinberg, might have included Farsun, Zarfhaana, and one other unnamed country. We suggest that the Triple Federation might have included Farsun, the Atlantean Colonies, and Lemuria-of-the-West. Thurania might also have had a place among the Seven Empires. (Annotated Guide to REH's Sword and Sorcery, by Robert Weinberg, Hyborian Age I, Castle of Terror, Exile of Atlantis)
Siojina-Kisua:---an area (most likely an island possession) of the kingdom of Valusia. It was the site of a temple of alien architecture, home of the toad-god Tsathoggua, who was worshipped by serpent-men. (Conan the Buccaneer, Conan of the Isles)
Skull of Silence:---a great, black castle located in a remote region of the Zalgaran Hills of northern Valusia, where the intellectual Raama imprisoned the Spectre of Silence. (The Skull of Silence)
Stagus River:---a watercourse marking the eastern frontier of pre-Cataclysmic Grondar. Beyond it was terra incognita. (Riders Beyond the Sunset)
Sungara:---a tribe of the Pictish Isles. They share a blood feud with the Borni tribe. (Wizard and Warrior)
Talunia:---an eastern border-city of the pre-Cataclysmic nation of Zarfhaana. (Riders Beyond the Sunrise)
Tathel Island:---the largest of the Pictish Isles, where dwells the tribes of the Tatheli, the Nargi, the Danyo, and the Whale-slayers.(Wizard and Warrior)
Tatheli:---a tribe of the Pictish Isles. Their War-chief rules as overlord of the Isles. (Wizard and Warrior)
Thule:---a mysterious northern kingdom of the pre-Cataclysmic Age, having fabulous ice-caves. Its lands were presumably incorporated into Nordheim and its people may have been the ancestors of the Vanir and Æsir. (Hyborian Age I, Hand of Nergal, Wizard and Warrior)
Thurania:---a pre-Cataclysmic nation, hereditary foe of Zarfhaana. (Riders Beyond the Sunrise)
Thuria:---name given to the pre-Cataclysmic world-continent, and to the civilization that founded the Seven Empires. (Hyborian Age I, Conan of the Isles)
Tiger Valley:---a place in lost Atlantis, birthplace of Kull. A flood destroyed its people, except for him. (Exile of Atlantis)
Triple Federation:---an anti-Valusian coalition that Kull destroyed shortly after becoming king. Its members, according to Weinberg, might have included Farsun, Zarfhaana, and one other unnamed country. We suggest that the Triple Federation might have included Farsun, the Atlantean Colonies, and Lemuria-of-the-West. (Annotated Guide to REH's Sword and Sorcery, by Robert Weinberg, Hyborian Age I, Castle of Terror, Exile of Atlantis)
Valusia:---westernmost of the Seven Empires of the Thurian continent during the pre-Cataclysmic times, so called Land of Enchantment. It was apparently the wealthiest and most sophisticated of the continental nations of that era. Valusia was also the most ancient of the human pre-Cataclysmic kingdoms. It was young when Atlantis and Mu were mere islands of primitives. The ancestors of the Valusians came from the Far East, warred with a pre-human race of serpent-folk (the old ones), and set up their empire in western Thuria. By Kull's time, the nation was degenerate, ripe for a barbarian usurper. Eventually, Kull of Atlantis became its king. His capital city, also called Valusia, was known as the City of Wonders. Mountains stood on the southern frontier of Valusia, where a colony of Picts had been established to serve as a buffer "against foreign invasion". These became Kull's confederates. Valusia waged constant war against Commoria and its other neighbors. Siojina-Kisua, in the Western Ocean of the Hyborian Age, is supposed to be a "remnant" of Valusia. It can hardly have been part of the mainland, but we may assume it was an island possession. Howard says little about the fate of the Valusians after the Cataclysm; yet the considerable population of this nation and its neighbors can hardly be assumed to have vanished utterly. We must assume that the post-Cataclysmic peoples, their civilization all but destroyed, became the "aboriginal tribes" whose genes mingled with those of the later migrants. Howard's declaration that the pre-Cataclysmic people descended to "apish savagery" may be construed metaphorically. Small groups of Valusians or other peoples, retaining some part of their erstwhile culture, may have served as the nuclei for the pre-Hyborian nations of Corinthia, Koth, and Ophir. (Hyborian Age I, Hand of Nergal, Castle of Terror, Conan the Buccaneer, Flame Knife, Conan of the Isles, Exile of Atlantis, Shadow Kingdom, Delcardes' Cat)
Vanara:---a province of ancient Valusia. (Riders Beyond the Sunrise)
Verulia:---a pre-Cataclysmic kingdom, adjacent to Valusia. (Hyborian Age I, Swords of the Purple Kingdom)
Whale-slayers:---a tribe of the Pictish Isles. (Wizard and Warrior)
Winged Ones, City of the:---a city located in the far southern reaches of the Thurian continent. The city was founded in the dim recesses of pre-history by a beautiful race of winged, human-like creatures. The Great Cataclysm and a series of disasters destroyed most of the population. (Queen of the Black Coast)
Wolf People:---a tribe of the Pictish Isles. (Wizard and Warrior)
World's Edge:---the boundary of the earth, it lies east of the Stagus River. It is a flat, mist-covered desert land. (Riders Beyond the Sunrise)
Zalgara, Hills of:---a range of rounded, heavily wooded highlands marking the eastern and part of the northern boundary of Valusia. The northern parts of the highlands rise into a range of mountains. (Shadow Kingdom, Skull of Silence, Riders Beyond the Sunrise)
Zarfhaana:---a minor pre-Cataclysmic kingdom, lying east of Valusia. (Delcardes' Cat, Riders Beyond the Sunrise)
Zhemri Mountains:---a range of low mountains that lies to the southeast of Grondar. The Zhemri, a very ancient people of non-Valusian origin, inhabited the mountains. (Hyborian Age I)
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