The Age of Shattered Empires
The world age gazetteer of Kane
Version 2.0
![]()
Adessa Wells:---a Sandotneri frontier garrison located on the savannah 20 miles south of Tregua Spring and 10 miles north of Meritavano. (Dark Crusade)
Altanstand Mountains:---a
great, rocky mountain range that lay west of the Inland Sea,
stretching northward into the vast heart of the Great Northern
Continent. (Dark Crusade)
Altbur Keep:---a
provincial fortress destroyed in the Chrosanthian civil war 200
years prior to the events in Mirage. The vampire
Nairchoryss was the mistress of the ruined ghoul-haunted keep,
high in the Altanstand Mountains above Chrosanthe. (Mirage)
Altharn Keep:---a
fortified stronghold that lay on a pass running through the
Altanstand Mountains, between Harnsterm and the frontier beyond.
(Misericorde)
Ammuria:---a coastal city-state whose exact location is not recorded, although it apparently lies along the southwestern edge of the Lartroxian continent. This independent seaport is not a member of the South Lartroxian Combine. (Darkness Weaves)
Andalar:---a fabulous
city-state of eastern Lartroxia, lying south of Lomarn. Andalar was the wealthiest city on
Earth at its time. The god, Inglarn, founded it. Andalar lay amid
tropical jungles and a river gorge ran close to it. Kane so
utterly destroyed the city that 100 years later the jungle was
just beginning to return. The ruins of the city are known as
"Andalar the Accursed". (The Other One)
Antamareesi Mountains:---a
low, broken range of mountains that lay to the east of the
Herratlonai wastelands, approximately 1000 miles from the cities
of man. They were once home to a race of giants. There were
immense caverns beneath them, the burial place of their kings.
Rolling plains lay to the east of the range. Kane thought the
mountains looked like a row of worn, discolored teeth. (Two
Suns Setting)
Arellarti:---a wondrous,
imposing citadel, built millennia prior to the story Bloodstone,
by a non-native elder race called the Krelran on the island of a
great inland bay that cut deep into the Southern Lands of its
day. Arellarti was a circular city of seven radial avenues that
measured nearly three miles across. At the center of the city was
a colossal domed edifice a thousand feet high, housing a
crystalline entity called Bloodstone. The city lasted only a
year, destroyed by a coalition of elder races, reputedly the
Scylredi, Tuhchiso, and Brveen. The Krelran never recovered and
degenerated into the bestial Rillyti. The sea surrounding
Arellarti receded, until it was encircled by the vast, cold, salt
marsh called Kranor-Rill. Arellarti was finally destroyed by a
witch-tide summoned by the Daughters of Shenan. (Bloodstone)
Arestellia:---a coastal country, boasting a professional navy. Its location was not recorded. (The Treasure of Lynortis)
Ashertiri:---an ancient
city-state that lay on the southern shore of the Great Northern
Continent. It was destroyed, a millennia prior to the events in Dark
Crusade, by the sorcerers of Carsultyal after an ill-fated
attempt to claim the bulk of the continent. The ruins of
Ashertiri lay near the city of Intantemri, on the shores of the
Southern Sound. At the time of Reflections, there were
still scholars that understood the archaic language of Ashertiri.
Kane was a sorcerer, and at one time possibly the king, of
Ashertiri. (Dark Crusade, Reflections for the Winter of
My Soul, Darkness Weaves)
Bavostni:---a Southern
Kingdom that lay on the Eastern Sea. It shared part of the
marches of Shapeli. It supplied men and equipment to the Dark
Crusade. (Dark Crusade)
Bern's Cove:---a small
fishing village that lay on the eastern shore of the Inland Sea.
(Dark Crusade)
Brandis:---a town of the
tropical forests of Shapeli, one of the first in the region to
fall to the Dark Crusade. (Dark Crusade)
Breimen:---a Wollendann
city-state that lay on the River Clasten west of a great, old oak
forest. It was considered the fastest rising city-state in the
Southern Lands. The people were mostly blonde or red haired. The
city lay north of the independent city-state of Selonari and
shared a border at the Macewen River. The city was mostly
destroyed during the events of Bloodstone-it is not known
if it was ever rebuilt. (Bloodstone)
Brvenn:---an elder race
that dwelt in the cliffs where the Serpent's Head dropped down
upon the salt marshes. They participated in the first destruction
of Arellarti. They were humanoid beings that fluttered through
the air on moth-wings. Their angular bodies were clothed
in shaggy scales, and their faces were set with great compound
eyes, that resembled glittering mosaics. (Bloodstone)
Burwhet:---a city of
Lartroxia, where Gaethaa the Avenger took on Olidi and his gang
of raiders. The city was destroyed in the fight. (Cold Light)
Carrasahl:---the capital
city of a northern kingdom that lay west of the principality of
Rader. It was once a northern province of the Serranthonian
Empire. It was considered somewhat of a backwater nation
consisting of a number of provinces ruled by barons. The Halbrosn
Mountains lay between Carrasahl and Rader. The road leading to
Rader forks to the south along the western edge of the mountains.
(Sing a Last Song of Valdese, Reflections for the Winter of My
Soul)
Carsultyal:---the capital
city of a great empire that was the center of man's exploration
of the elder knowledge of the "Golden Age" of vanished
pre-human civilizations. Carsultyal was mankind's first great
city. A former fishing village, it lay in the settled northwest
crescent of the Great Southern Continent. It's "clustered,
star-reaching towers were whispered to be overawed by cellars
where depths plunged further still". Building on the
knowledge collected by Kethrid on his voyages of discovery, Kane
became a sorcerer, eventually becoming one of the most powerful
in the city. He was finally driven out by fellow sorcerers
alarmed by the alien direction his studies had taken. By the time
he left, Carsultyal had grown stagnant, its spirit of discovery
and renaissance burned out. At the time of Bloodstone the
city was in decline, past its days of glory. During this period,
the sorcerers of Carsultyal fought a war of annihilation with the
nation of Ashertiri. The longsword favored by Kane was forged in
Carsultyal. The secret of its manufacture was lost with the
city's strange fall. By the time of Raven's Eyrie,
Carsultyal was only a memory, long buried by sand and sea and
time. (Undertow, Two Suns Setting, Bloodstone, The Dark Muse,
Dark Crusade, Raven's Eyrie)
Castakes:---a city on the
northern coast of the Southern Lands. (Darkness Weaves)
Ceddi:---a fortress found
in the city of Ingoldi that incorporated into its design the
ancient black Tower of Yslsl. The name "Ceddi" meant
"the Altar". The worshippers of the demonlord Sataki
controlled the fortress. (Dark Crusade)
Charia's Wells:---the northernmost Sandotneri outpost located on the savannah 25 miles south of the Shapeli city of Sembrano. (Dark Crusade)
Chectalos:--- a city-state
south of Carrasahl on the Great Northern Continent. At the time
of Reflections it was at war with the city-state of
Enseljos. (Reflections for the Winter of My Soul)
Chrosanthe:---a kingdom
that lay to the east of the forested Altanstand mountain range on
the Great Northern Continent. The mountainous realm lay to the
northwest of the Southern Kingdoms. Once a southern province of
the vast Serranthonian Empire, an imperial university was located
there. The kingdom was part of a region where racial features
tended to dark hair and lean wiriness. At the time of Misericorde,
Chrosanthe was in the midst of a particularly fierce civil war,
mentioned during the events of Mirage, some 200 years
later. The dead from that war attracted ghouls to the outlying
areas of the kingdom. (Sing a Last Song of Valdese, Misericorde,
Mirage)
Churtannts:---a city-state
that was home to the philosopher-sage Monpelloni. It had lain in
ruins for over a century at the time of Cold Light, and
its location was not recorded. (Cold Light)
Citadel of the Red Three:---an
ogre stronghold on the continent of Lartroxia. The lands
surrounding the citadel lived in abject terror of the "Red
Three", Omsell, Gesell, and Dasell. Gaethaa the Avenger and
his army destroyed the citadel. (Cold Light)
Clasten River:---a
tributary of the Macewen River of the Southern Lands. It flowed
past Breimen and entered the Macewen twenty miles downstream from
the Macewen's confluence with the Neltoben River. (Bloodstone)
Cold Forests:---a sea of
giant, blue-green evergreen trees lying in the Southern Lands
south of Kranor-Rill. It stretched far to the south, ending at
last at the Ice Sea. This heavily forested area seldom felt the
tread of man. (Bloodstone)
Combine Cities:---See the entry
under the South Lartroxian Combine
Cotras River:---a
watercourse of Lartroxia South, the source of the river was the
cold springs and tiny streams from high in the Myceum Mountains.
The river cut a twisted path through miles of rocky foothills,
then upon reaching the lowlands, ran 50 miles of navigable
channel through fertile farmland, finally emptying into the
Western Sea. (Raven's Eyrie, Darkness Weaves)
Dan-Legeh:---the black
citadel of the lords of Pellin. It lay in the city of Prisarte.
The citadel was built from the ruins of an ancient Scylredi
castle. (Darkness Weaves)
Demonlands, The:---see the entry
under Hell
Demornte:---a
plague-haunted ghost-land that lies between the great deserts of
Lartroxia West and Lomarn to the east. At one time it was a
fertile land of gently rolling hills and cool lakes, a giant
oasis surrounded by desert. The land was the center of a vast
east-west caravan trade until the day twenty years prior the
story Cold Light, when a caravan brought plague to
Demornte. Cut off from the world as it was, the nation became a
tomb where there were not enough survivors to bury the dead. The
capital of Demornte was the city of Sebbei. (Cold Light)
Desdrinel:---a Southern
Kingdom that lay south of Ripestnari and west of Sandotneri. It
was conquered by the Dark Crusade. (Dark Crusade)
East, The:---a colloquial term used to describe the eastern reaches of the Lartroxian continent. This area is the source of an unusual type of sword called a scimitar. (Darkness Weaves, The Treasure of Lynortis)
Eastern Sea:---a massive
ocean of saltwater that lay to the east of the Great Northern and
Great Southern continents. One thousand leagues across the azure
waves lay the continental mass of Lartroxia (of course, the
Lartroxians call it the Western Sea). Ships could and did cross
this great span of ocean, but such crossings became less and less
common as both of the northern continents lapsed into barbarism
during the "Age of Shattered Empires". (Dark Crusade)
Ebony Shipwreck:---lay on
the seacoast of the Great Southern Continent, 100 miles north of
Carsultyal, the shipwreck was the remains of a ship of Elder
Earth that was beached for perhaps a millennia. The ship was
constructed of a black metal both harder and lighter than steel.
Kethrid of Carsultyal salvaged, rebuilt the ship, and called it Yhosal-Monyr,
which means Light Reborn in the Old Tongue. Kethrid used
the ship on his voyages of discovery. (In the Wake of the
Night, Bloodstone)
Eden:---a sterile paradise created for the race of Man by their Creator-God. After Kane's rebellion, mankind was scattered across the earth and Eden was destroyed by fire. Its location is not recorded. (In the Wake of the
Night, Reflections for the Winter of My Soul, Darkness Weaves)
Emleoas:---a city of the
tropical forests of Shapeli that was looted by the Dark Crusade.
(Dark Crusade)
Enseljos:---a city-state
south of Rader, located on the eastern shore of the Great
Northern Continent. Once the sprawling capital city of
Halbros-Serrantho, Enseljos presumably became the capital of the
vast Serranthonian Empire. During the final century of the
Empire, the wool-fair previously held in Rader had to be moved to
Enseljos, due to the Dualist Heresy. At the time of Reflections
it was at war with the kingdom of Chectalos. (The Dark Muse,
Sing a Last Song of Valdese, Reflections for the Winter of My
Soul)
Fisitia:---one of the
eight major islands of the Thovnosian Empire, some 2000 to 3000
square miles in size. It lays directly south of Pellin. (Darkness
Weaves)
Giants:---an elder race that dwelt on the Great Southern Continent near the foothills of the Antamareesi Mountains. They were humanoid beings that looked like perfectly proportioned, eighteen-foot tall men and they spoke a language called the "Old Tongue". The giants lived on the fertile grasslands of Herratlonai during their "Heroic Age", before a war between two unnamed elder races created the cold wasteland. After the destruction, part of the race migrated overseas to the Southern Lands. Eventually, the race went into decline, living a semi-barbaric existence in the lands not frequented by mankind. (Two Suns Setting, Bloodstone)
Gillera:---a walled city
that lay in the forests of Shapeli. It was conquered through
Sataki magic. (Dark Crusade)
Great Northern Continent:---a
large landmass lying over one thousand leagues west of the
Lartroxian super-continent, and north of the Great Southern
Continent. To the east lies lay the Eastern Sea, to the south was
the Southern Sound, west was the Western Ocean, and north was the
Northern Ice Sea. Starting in the tropical forests of Shapeli,
the continent curved westward as a broad region of savanna around
the Inland Sea to the north and the Southern Sound on the south -
then northward past the western shore of the Inland Sea, where at
last the grasslands rose into the great rocky mass of the
Altanstand Mountains. Beyond this mountain range the greater
portion of the continent sprawled out over some 4000 miles,
eventually ending at the Northern Ice Sea. In the southwestern
portion of the continent were jungles swarming with army ants and
whose rivers were infested with piranha. The first attempt to lay
claim to the continent resulted in Ashertiri's ill-fated war with
Carsultyal in mankind's earliest days. Centuries later, the line
of Halbros-Serrantho attempted to unite the northern region as
the vast Serranthonian Empire, but was ultimately brought down by
religious wars. The centuries following its fall were known as
the "Age of Shattered Empires", an age of anarchy where
men reverted to barbarism. It was at this time when the Dark
Crusade smashed its way across the southern portion of the
continent. (Dark Crusade)
Great Serpent's Head:---presumably
the aboriginal name for the eastern end of the Ocalidad Mountain
range in the Southern Lands. (Bloodstone)
Great Southern Continent:---a
large landmass that lay across the Southern Sound from the Great
Northern Continent. Once home to a prehistoric race of giants,
the land saw rise to the first great city of mankind, Carsultyal.
The cold wastelands of Herratlonai were a notable feature of the
interior, stretching over a thousand miles east to west. The
mountains of Antamareesi lay to the east, beyond which were
gently rolling plains. In the south of the continent was an
unnamed mountain range that was home to a tribe of blonde-haired
barbarians. (Undertow, Two Suns Setting, Dark Crusade)
Halbros-Serrantho:---a
vast kingdom that lay on the Great Northern Continent. At the
time of Dark Muse, it is embarking on building an empire
from the multitude of city-states on the vast, northern land. (The
Dark Muse)
Halbrosn:---presumably one
of the founding city-states of the Serranthonian Empire. (Sing
a Last Song of Valdese)
Halbrosn Mountains:---a
mountain range of the Great Northern Continent. Several centuries
prior to the story, Kane had a fortress from which he held the
mountains under his thrall for a hundred years. The combined
armies of the Serranthonian Empire finally pulled it down around
his head. There was a road running along the western edge of the
mountains that forked, eastward to Rader and westward to
Carrasahl. (Sing a Last Song of Valdese)
Harnsterm:---a city in the
realm of Chrosanthe. It lay west of the capital, in the foothills
of the Altanstand Mountains. (Misericorde)
Hell:---also known as the Demonlands and as the Seven Hells, it is a series of huge caverns found deep beneath the surface of the Earth. In the caverns are smoking plains of shattered rock, angry lava pits, and lakes of black fire. Hell is inhabited by "dark creatures of blighted beauty - demons with leathery wings and beautiful faces". The Fallen Angels - the Demonlords, are the rulers of these subterranean lands. (Undertow, Raven's Eyrie, Darkness Weaves)
Herratlonai:---a cold,
wind-etched wasteland of gravel that lay southeast of Carsultyal.
It stretched over a thousand miles, until it ended at the
foothills of the Antamareesi Mountains. It was rumored to border
on one of the prehuman realms of lost antiquity. There were tales
of cities impossibly ancient buried beneath the gravel dunes. At
one time a fertile grassland populated by giants, a war between
two elder races created the wasteland. At the time of Dark
Crusade, nothing lived there anymore. (Two Suns Setting,
Dark Crusade)
Ice Sea:---an ice-bound
stretch of water that lay south of the Southern Lands. (Bloodstone)
Ingoldi:---an indolent,
sprawling city that lay in the tropical forests of Shapeli, on
the Great Northern Continent. An edifice called the Fortress of
Ceddi could be found there. The city was the home of a yearly
Guild Fair, being at the center of the trade routes that crossed
Shapeli. Orted-Ak-Ceddi, the Prophet of Sataki, built the city
into the powerful capital of his "Dark Crusade". The
city was razed by the army of the "Grand Combine" and
it is not known whether it survived. (Dark Crusade)
Inland Sea:---a great
equatorial sea, famed for its sudden storms, located in the
southern region of the Great Northern Continent. The sea was an
extension of the vast Eastern Sea. It was bounded on the east by
the forestlands of Shapeli, on the south by savannas, and on the
west and north by the bulk of the Great Northern Continent. (Dark
Crusade)
Intantemri:---a stronghold
of the Southern Kingdoms that lay on the Southern Sound. The
ruins of Ashertiri lay nearby. (Dark Crusade)
Jadenbal:---an independent
city-state that lay on the western coast of the Southern Lands. (Bloodstone)
Jhaniikest's Tower:---an
ancient spire of basalt that jutted above a sheer cliff thousands
of feet above the coastal plains below. It was located on the
eastern coast of the Southern Lands. The tower was the realm of
Jhaniikest, the ageless child of a priestess of a vanished
pre-human race and the winged god they had worshipped. The tower
was the temple of an ancient ruined city and the race that had
dwelt there, possibly the Brveen. (Bloodstone)
Josten:--- one of the
eight major islands of the Thovnosian Empire, some 2000 to 3000
square miles in size. (Cold Light, Darkness Weaves)
Kamathae:---a large,
prosperous city-state, ruled by a baron, presumed to be on the
Lartroxian continent. Gaethaa the Avenger hailed from here. (Cold
Light)
Kranor-Rill:---a
treacherous cold-swamp in the Southern Lands described as a
"tangle of slime and mud, vine and cypress, insects and
vermin". The mist-covered swamp was virtually impenetrable
except for the ruins of an ancient stone causeway. Not far from
its southern limit the Cold Forest began. There was a lost city
within Kranor-Rill called Arellarti that was home to a race of
frog-like humanoids called the Rillyti. Kranor-Rill drained into
the Western Sea through a break in the Lesser Ocalidad range at a
place called the Serpent's Tail. It was destroyed, scoured clean
by a witch-tide summoned by the Daughters of Shenan. (Bloodstone)
Krelran:---the ancient
alien race that built the citadel of Arellarti housing
Bloodstone. They had peaked skulls, were taller and more erect
than the Rillyti they degenerated into after the destruction of
Arellarti. (Bloodstone)
Krussin:---a port on the
western shore of the Inland Sea. (Dark Crusade)
Lartroxia:---also spelled
Latroxia, the kingdom that lent its name to the entire Lartroxian
super-continent. The kingdom brews tasty white wine. (Cold
Light, Mirage)
Lartroxia Bay:---an arm of
the Western Sea that lay on the western coast of Lartroxia South.
The Combine cities are ranged around it. (Darkness Weaves)
Lartroxian Super-continent:---a
huge, ill-defined continental mass that was located mostly in the
northern hemisphere, 1000 leagues east of the Great Northern
Continent. To the west of it lay the depths of the Western Sea,
to the south, the Middle Sea. Regions named Lartroxia North,
West, and South are mentioned in the saga. Lartroxia North is
described as a land of dense forest and wind-blown wastelands.
The only kingdom mentioned in the saga was that of Demornte.
Lartroxia West was described as an uninhabited land of great
deserts. The best-defined region was Lartroxia South. The Myceum
Mountains roughly paralleled the west coast, protecting the
cities of the South Lartroxian Combine from the rest of the
region. Southeast of the Myceum Mountains lay jungles and veldts.
At the southern edge lies the forestlands of Waldann. Platinum is
worked here, and tigers are hunted in the areas to the south of
Demornte.(Bloodstone, Lynortis Reprise, Cold Light, Raven's
Eyrie, Darkness Weaves)
Latroxia:---see the entry Lartroxia.
Lomarn:---a great desert
wasteland and the kingdom that lies on its eastern edge. It is
located in the eastern regions of the Lartroxian continent. (Cold
Light)
Lynortis:--- a fortress
city carved from the top of a spire of sandstone that tapered
thousands of feet above the plain before it and the Myceum
Mountains behind it. There had been a city on the peak as long as
memory recorded, although the city of Lynortis was raised but a
few hundred years before its destruction. The earliest human
inhabitants of the city were a former nomad race of plunderers,
who subdued the earlier inhabitants and decided to adopt the
location as a fortress city. The construction of the city of
Lynortis took about three decades to complete. Long thought to be
unassailable, the lords of Lynortis ruled the great valley
stretched below for centuries. Masale of Wesvetin put the city
under a siege lasting two years, until it fell at last by
treachery. All that remains of Lynortis are its ruins. (The
Treasure of Lynortis, Lynortis Reprise, Reflections for the
Winter of My Soul)
Macewen River:---a deep,
swift-flowing watercourse of the Southern Lands. It sprang from
the mountain streams of the Greater Ocalidad range, cut southwest
through the forests until it reached the Western Sea at the
Serpent's Tail, flowing through the same great fault through
which drains Kranor-Rill. The Macewen marked the border between
Breim and Selonari and lay nearly 80 miles south of the former
and 90 miles north of the latter. (Bloodstone)
Marsarovj:---a frozen,
subarctic province of the kingdom of Carrasahl that lay to the
northwest of the principality of Rader on the Great Northern
Continent. A baron ruled the province and the abundant game made
the hunting excellent. (Reflections for the Winter of My Soul)
Matnabla:---a city that
lay on the Bay of Lartroxia, up the coast from Nostoblet. It has
an academy with pedants. (Darkness Weaves)
Meritavano:---a village of
the northern grasslands of Sandotneri. South of the village was
an expanse of reedy bog and water-meadow. (Dark Crusade)
Middle Sea:---the body of
waters that separates the continents of Lartroxia and the
Southern Lands. The islands of the Thovnosian Empire lay in the
southwestern reaches of the sea. (Darkness Weaves)
Montes:---one of the
lesser islands of the Thovnosian Empire. The island consisted of
sheer, rocky cliffs with little beach, but a good defensible
harbor. Two centuries prior to Darkness Weaves, Kane
arrived from the Southern Lands and erected a pirate empire
controlled from his island fortress of Montes. The scourge known
as Red Kane the Pirate Lord, and his Black Fleet terrorized the
islands, as well as burning and pillaging cities on the
Lartroxian coast. The combined fleet of the newly formed
Thovnosian Empire eventually destroyed his empire, burning the
citadel after a siege of months. Kane was rumored to have died at
Montes, but his body was never found. (Cold Light, Darkness
Weaves)
Myceum Mountains:---a
high, nearly uncrossable mountainous region that protected the
plains and cities of Lartroxia South. It lay far to the east of
Nostoblet. The range was the location of the legend of the
Demonlord's Moon. Kane performed sorcerous experiments on the
local natives 5 years prior to the events in Cold Light.
As a bandit-chief, he terrorized the region for nearly 10 years.
(Cold Light, Raven's Eyrie, Darkness Weaves)
Neltoben River:--- a
tributary of the Macewen River of the Southern Lands. It flowed
past Selonari and entered the Macewen twenty miles upstream from
the Macewen's confluence with the Clasten River. The Neltoben had
a south branch that flowed into Kranor-Rill, but it was usually
little more than a mud-choked creek. (Bloodstone)
Northern Ice Sea:---an
ice-packed ocean that lay to the north of the Great Northern
Continent. (Dark Crusade)
Nostoblet:---a city of the
South Lartroxian Combine. It was an inland river-port, receiving
exotic trade goods from the Western Seas, as well as the wealth
of the eastern mountains. It had a university, and slaves were
traded there. (Cold Light, Raven's Eyrie, Darkness Weaves)
Obray's Station:---a place
in Lartroxia well north of the Combine Cities' authority. (Raven's
Eyrie)
Ocalidad Mountains:---a
huge, forest-covered mountain range that protected the interior
forestlands of the Southern Lands. The Greater Ocalidad range
guarded the northern coast, while the Lesser Ocalidad range ran
along the western coast. The original inhabitants of the
continent may have called this range the "Serpent
Mountains". The Ocalidad were infamous for its bandits since
"long before the blonde seafarers of the coast migrated
through its passes to carve out cities from the great forests of
the south". (Bloodstone)
Olan:---one of the lesser
islands of the Thovnosian Empire, considered somewhat of a
backwater realm. (Darkness Weaves)
Old City:---the former
capital of Halbros-Serrantho, the Old City was a forest-buried
ruin that lay outside of Enseljos. It was abandoned to the forest
two centuries prior to the events in Dark Muse. Kane's
knowledge of the city implies that he spent some time there
previously. (The Dark Muse)
Omlipttei:---a city of the
Lomarn desert, somewhat hostile to the country of Lomarn to the
east. (Cold Light)
Parwi:--- one of the eight
major islands of the Thovnosian Empire, some 2000 to 3000 square
miles in size. (Darkness Weaves)
Pellin:---the ill-starred
northern island of the Thovnosian Empire. The island is large,
nearly 3000 square miles and covered with cyclopean citadels of
marvelous antiquity. The main city on the island is the capital
of Prisarte. North of the island lay the deepest part of the
Western Sea, called the Sorn-Ellyn. The island regularly raided
Lartroxia's hinterlands. Pellin lays 5 days sail from Thovnos. (Cold
Light, Raven's Eyrie, Darkness Weaves)
Prisarte:---the capital
city of the island of Pellin. (Darkness Weaves)
Quarnora:--- one of the
eight major islands of the Thovnosian Empire, some 2000 to 3000
square miles in size. (Darkness Weaves)
Raconos:--- one of the
eight major islands of the Thovnosian Empire, some 2000 to 3000
square miles in size. (Darkness Weaves)
Rader:---an independent
principality on the Great Northern Continent. It was once the
northernmost province of the Serranthonian Empire
Raven's Eyrie:---an inn,
once a caravanserai, that sat on a pass through the Myceum
Mountains. It lay on a bluff overlooking the gorge of the River
Cotras. A raid Kane made on the inn 8 years previously was the
catalyst for the story. (Raven's Eyrie)
Raven's Knob:---also
called Raven's Bald, it is a peak or prominence in the Myceum
Mountains. (Raven's Eyrie)
Rillyti:---a race of
mottled, batrachian humanoids that were the degenerated remnants
of an alien race called the Krelran. They lived in the Southern
Lands in a large cold-swamp called Kranor-Rill. The Rillyti
raided surrounding farmsteads for human victims to sacrifice to
their crystalline god, Bloodstone, at the ruined city of
Arellarti. They were taller than humans, with webbed hands and
yellow eyes set in frog-like faces. They were somewhat
intelligent, using bronze-alloyed armor and weapons that were
harder than steel. They coated the heads of their spears with a
deadly type of poison. The Rillyti died out with the destruction
of Kranor-Rill. (Bloodstone)
Ripestnari:---a Southern
Kingdom that lies on the eastern shore of the Inland Sea. It shares its eastern border with Sandotneri, its traditional enemy. It was presumably conquered by the Dark Crusade. (Dark Crusade)
Salt Desert:---an arid
wasteland that lies upon the Southern Land's eastern coast.
Tribesmen in this area skirt the desert. (Bloodstone)
Sandotneri:---one of the
Southern Kingdoms, it lay across a hundred miles of savanna from
the southern border of Shapeli. It was located in the equatorial
part of the Great Northern Continent. Sandotneri defied the army
of the Dark Crusade and as a result, was totally destroyed one
year later, the first of the Southern Kingdoms to fall to the
"Sword of Sataki". (Dark Crusade)
Scylredi:---one of the
oldest of the elder races. They built an immense civilization at
the bottom of the Western Sea. They participated in the first
destruction of Arellarti. The Scylredi fought a Great War with
another race of Elder Earth and the greater part of the Scylredi
race was destroyed. After a time, the oceans receded, and their
remnants withdrew into their castles in the depths of the
Sorn-Ellyn. The Scylredi somewhat resemble humanoid octopuses.
Instead of legs they have six tentacles, two more tentacles in
place of arms, and instead of a head, they have a projection with
six or more eyes and a large, toothless cavity that acts as a
mouth. They can jet water through their gills to propel
themselves at great speed through the water. They seem to be
particularly fond of eating humans. (Bloodstone, Darkness
Weaves)
Sebbei:---the former
capital of the nation of Demornte. Once a walled city of 10,000
people, after plague decimated the populace fewer than a couple
of hundred remained alive to bury the dead. It became a city of
ghosts, with hundreds of empty, abandoned houses. (Cold Light)
Selonari:---an independent
city-state that lay along the Neltoben River in the west-central
region of the Southern Lands. It lay to the south of the
Wollendann city-state of Breimen, and shared a border at the
Macewen River. The cold-swamp of Kranor-Rill was found in the
southernmost part of the kingdom. The inhabitants of Selonari
were descended from the original race of men civilizing the
Southern Lands and spoke the aboriginal language. The people
tended to have mostly dark hair. The Selonari had legends of
giants and demons stalking the forestlands before the arrival of
men. (Bloodstone)
Sembrano:---a city
that lay on the southern edge of the forests of Shapeli. It became the staging area for the Dark Crusade's invasion of the Southern Kingdoms. (Dark Crusade)
Serpent's Tail:---presumably
the aboriginal name for the southern end of the Lesser Ocalidad
Mountain range in the Southern Lands. The Macewen River and
Kranor-Rill emptied through a great fault in the Serpent's Tail
into the Western Sea. (Bloodstone)
Serranthonian Empire:---an
empire of the Great Northern Continent ruled by the line of
Halbros-Serrantho. The empire started to the west of the Inland
Sea and extended far into the northern part of the continent. It
lasted several centuries, enlisting Kane's help at several times
in its imperial conquests. The Dualist Heresy fanned the flames
that eventually destroyed the Empire. Dynastic wars destroyed the
strength and wealth of the central states and this caused the
extinction of the line of Halbros-Serrantho. The Serranthonian
Empire had collapsed a century prior to the time of the story, Reflections.
(Sing a Last Song of Valdese, Dark Crusade, Reflections for
the Winter of My Soul)
Seven Hells, The:---see the entry
under Hell
Shapeli:---a peninsular
subcontinent of tropical forests that lay on Great Northern
Continent, northeast of the Southern Kingdoms. The great Inland
Sea lay on its western shore, the Eastern Sea to the north and
east. Hundreds of miles of savanna lay between Shapeli's southern
border and the rich cities of the south. The capital of this
region was Ingoldi. (Dark Crusade, Reflections for the Winter
of My Soul)
Sorn-Ellyn:---a region of
the Western Sea that in some archaic tongue translates as
"bottomless sea". It is the deepest area of the sea,
and sailors in the area tell tales of ghostly lights glimpsed at
night from the floor beneath the sea, of an eerie droning that
drives men insane, and of horrible sea monsters called Oraycha
that can drag a ship beneath the waves. The elder race called the
Scylredi live in great castles beneath it. It lies north of
Pellin and southwest of Lartroxia. (Darkness Weaves)
South Lartroxian Combine:---a
region on the southwestern coast of the Lartroxian
supercontinent, well known for its marvelous vineyards. The
Combine Cities were an alliance of the cities of Lartroxia's
coastal plains. The cities were located on a wide belt of lowland
plain that surrounds the great Bay of Lartroxia. The alliance was
managed by the Merchant's League. The only cities of the Combine
mentioned were Nostoblet, Lartroxia, and Matnabla. North and east
of the coast were hills scarred by great outcroppings and stone
cliffs rose hundreds of feet above the valleys, creating an
almost uncrossable barrier that protected the plains of South
Lartroxia. (Raven's Eyrie, Darkness Weaves)
Southern Kingdoms:---a
region of the Great Northern Continent that lay between the
Inland Sea and the Southern Sound. Scattered across a 2500-mile
stretch of sun-scorched veldt, they numbered between fifty and a
hundred, depending on marriages and inheritances, annexations and
secessions, alliances and civil wars. Fierce border wars and
deadly court intrigues were hallowed traditions. The cities of
the south were considered more prosperous than those of the
northern lands. (Dark Crusade)
Southern Lands:---a small,
cold, heavily forested continent that lay close to the earth's
southern polar region. The continent was bordered on the west by
the Western Sea, on the south by the Ice Sea, and on the north by
the Middle Sea. There was a long mountain range (Ocalidad) that
protected the heart of the continent on its northern and western
coasts. The great pine forests of the interior gave way to a
virtually uninhabited salt desert in the eastern regions.
Originally inhabited by an aboriginal race, it was civilized by
man nearly 500 years prior to the events in Bloodstone.
Several centuries later, the blonde-haired seafarers of the
northern coast crossed the mountains and built a confederation of
city-states in the northern interior called Wollendan. (Bloodstone)
Southern Sound:---a
sun-baked stretch of water that lay between the Great Northern
and Great Southern continents. (Dark Crusade)
Thovnos:---the powerful
island-capital of the Thovnosian Empire, it lies nearly 500 miles
to the southwest of Nostoblet. It is a large island, over 3000
square miles in size. Its capital city was Thovnosten. Thovnos
has ruled the Empire for over 200 years. (Raven's Eyrie,
Darkness Weaves)
Thovnosian Empire:---an
island federation that lay south and east of the Lartroxian
coast, beyond the Middle Sea that separates the continent of
Lartroxia and the Southern Lands. The "Island Empire"
was formed 200 years prior to Darkness Weaves, from a
broken sub-continent of eight major islands, some 2000 to 3000
square miles each-along with a dozen or so smaller islands and
countless bits of land to small to mention. Kane's Black Fleet
terrorized the islands that became the Thovnosian Empire 10 years
prior to the events in Cold Light. The largest, most
powerful island, Thovnos, was the seat of the Empire for most of
its history. (Cold Light, Darkness Weaves)
Thovnosten:---the capital
city of the island of Thovnos and the Thovnosian Empire. (Darkness
Weaves)
Tranodeli:---a country or
region of rolling hills, presumed to be located on the Great
Northern Continent, south of the Inland Sea. (Cold Light)
Tregua Springs:---a small
village that lay on the veldt between the forests of Shapeli and
the northern border of Sandotneri. (Dark Crusade)
Tresli:---one of the eight
major islands of the Thovnosian Empire, some 2000 to 3000 square
miles in size. (Darkness Weaves)
Tuhchiso:---an elder race
that dwelt in far (from the Southern Lands) deserts. They
participated in the first destruction of Arellarti. They were
chitinous, spider-like creatures, large as horses, and clicked
across the stones on four spindly limbs. Four more limbs thrust
forward from an upward curling cephalothorax. The creature's
limbs ended in clashing, metallic claws. (Bloodstone)
Vegliari:---a Southern
Kingdom that lay south of Desdrinel and southwest of Sandotneri.
It was conquered by the Dark Crusade. (Dark Crusade)
Vlad's Cove Inn:---an inn
of the northern Halbrosn Mountains, it lay on the road between
Rader and Carrasahl. A famous rape and murder occurred here 49
years prior to the story. (Sing a Last Song of Valdese)
Waldann:---a forestland of
blonde barbarians, who lived far to the south on the continent of
Lartroxia. Its people were a warrior race who earned their
livelihood as mercenary soldiers. Legends claimed that the
inhabitants ate only raw flesh. It is presumed the Waldanns were
the seafarers that settled the north coast of the Southern Lands
and founded the tribes of the Wollendann. (Bloodstone, The
Dark Muse, Lynortis Reprise, Cold Light)
Western Sea:---a massive
ocean of saltwater that lay to the west of the continents of
Lartroxia and the Southern Lands. The islands of the Thovnosian
Empire lay amid the waters of the Western Sea. One thousand
leagues across the azure waves lay the mass of the Great Northern
and Great Southern Continents (of course, they called it the
Eastern Sea). Ships could and did cross this great span of ocean,
but such crossings became less and less common as both of the
northern continents lapsed into barbarism during the "Age of
Shattered Empires". (Bloodstone, Dark Crusade, Darkness
Weaves)
Wesvetin:---a kingdom on
the northern slopes of the Myceum Mountains. It raised an army to
carve an empire out of Lartroxia North, and lost most of it in
the siege of Lynortis. (Lynortis Reprise)
Wollendan:---a
confederation of barbarian clans that lay in the northern part of
the Southern Lands. It stretched from the north coast, across the
Ocalidad Mountains, into the deep forests as far south as the
Macewen River. It is unknown whether the great old forest of
Wollendan took its name from the region's tribes or vice-versa. (Bloodstone)
Yhosal-Monyr:---means Light
Reborn in the Old Tongue, the organic, streamlined Yhosal-Monyr
was shaped like some impossibly huge whale. The long, sleek black
hull tapered toward either end, with the stern slightly more
rounded. It had a curved keel, shaped somewhat like a sharks
dorsal fin. The ship was a leviathan, built by some impossibly
ancient elder race (see Ebony Shipwreck). Kethrid of
Carsultyal restored the ship and sailed it on his voyages of
exploration. Kethrid sailed Yhosal-Monyr on the strange
seas of man's birth, explored unknown coasts, new lands, and
found the fallen cities of Earth's elder races. On his various
voyages he brought back fantastic stores of information that
overnight lifted mankind from the semi-barbarism which followed
the fall of the Golden Age, to an advanced state of civilization.
His adventures were epic. Of the final voyage of the Yhosal-Monyr,
nothing is known. Neither Kethrid nor his ship was ever seen
again. (In the Wake of the Night, Bloodstone)
Yslsl's Towers:---the two
black-stone towers that connected the lair of the demonlord,
Yslsl, to earth. One was located in the city of Ingoldi on the
Great Northern Continent, the other was hidden in the forests of
Lartroxia. The towers were round and somewhat over a hundred feet
tall. Inside the tower at the top of a winding staircase was a
door. At its base lay a jet-black carving of a sunburst. The door
could be opened, with the correct spell, into the Lair of Yslsl.
(Dark Crusade, Reflections for the Winter of My Soul)
![]()
![]()
02/04/01
Copyright 1998, 2001 Moonblossom Creations
All rights reserved