*K*

Kaetta:---a small, Shemitish city-state that lies between the River Styx and the ruins of Nithia. It sits atop a plateau, affording a panoramic view of the desert for leagues in all directions. While the inhabitants worship the god, Mitra, his temple is actually an ancient temple of Ibis. Opals are the main export of this city. Kaetta sits atop a spring of cold, fresh water. (Conan and the Grim Grey God)

Kaddonia:---a province of the Border Kingdom adjacent to Phalkar. (Conan the Barbarian #50, "The Dweller in the Pool", by Roy Thomas)

Kah-Tah-Dhen:---the Mountain at the Heart of Hell, an eroded volcanic plug that lies east of Shushan. It is the abode of a giant spider. (Savage Sword #183, "The Decapitating God", by Charles Dixon)

Kaklani:---a tribe of the southern Iranistani desert. They wear yellow robes striped with red. (Conan and the Shaman's Curse)

Kalandor:---a small city at the foot of the Karpash Mountains of Zamora. It lies to the north of Yezud. (Conan the Adventurer #8, "The Weird of Avoosl Wuthoqquan", by Roy Thomas)

Kaleekhat:---a city of Vendhya. Asoka, a master-wizard of the First Rank resides there. (Conan and the Manhunters)

Kamalla:---a small city in the desert of eastern Corinthia. (Conan the Barbarian #116, "Crawler in the Mist", by Roy Thomas)

Kambuja:---an eastern kingdom ruled by a god-king, presumed to lie east of Vendhya. Its capital was Angkhor. (Witch in the Mists)

Kamelia:---a pre-Cataclysmic Thurian kingdom. (Hyborian Age I)

Kamula:---one of the "vanished elder cities" of the pre-Cataclysmic kingdom of Valusia. It lay north of the capital. An ancient map showed it in the Shem-Stygia region, but this is doubtful. (Conan the Buccaneer, Black Abyss)

Kandala:---a small city of western Khauran. (Conan the Mercenary)

Kangra:---this Vendhyan city lies in a beautiful northern vale, and is the site of the King's Summer Court. (Conan the Marauder)

Karaban:---a county or province of Aquilonia. (Phoenix on the Sword)

Karapur:---a city in the country of Venjipur. (Conan the Hero)

Kara-Shehr:---so-called City of the Dead, a ruined outpost of ancient Acheron, situated southeast of the Vilayet Sea. (Conan the Barbarian #35, "Hell-Spawn of Kara-Shehr", by Roy Thomas)

Karatas:---a human palisade-town on the lip of Sargasso Lake in Zamora. The name is Zamoran for "Black Rock", and is named for the huge block of black stone that juts above it. (Conan the Freelance)

Karnath:---a Stygian city mentioned in the first draft of Hour of the Dragon, then discarded by the final draft. I have placed it on the coast west of Kheshatta, the western terminus of Stygia's great east-west caravan route. (Hyborian Names)

Karnemet:---an untamed Zingaran seaport. (Savage Sword #92, "The Jeweled Bird", by Michael Fleisher)

Karpash Mountains:---also called the Karpashian Range, this long, rugged range of the central Hyborian kingdoms, is an amalgam of several mountain ranges of differing ages. The eastern section, a spur of the Kezankian mountain range (misidentified in Conan the Magnificent), the Karpash range runs for hundreds of leagues along the borders of western Zamora and eastern Corinthia-Brythunia. The mountains in this area are composed of red and black rock that was pushed up over a million years ago. Although old and worn, there are many volcanic peaks in this part of the range, a few still active. There are a couple of volcanoes whose collapsed calderas have formed crater lakes, and hot springs are prevalent on the southeastern Brythunian side. There are numerous passes across the eastern Karpash range, as well as several large cavern complexes beneath them. Liquid bitumen has been discovered in the mountains. Kezankian tribesmen live in the parts of the Karpash that abut the Kezankian Mountain range. The western section, between the borders of northeastern Ophir, southern Nemedia, and southwestern Corinthia, is geologically relatively recent. The mountains in this area are a jagged wall of iron-gray and white granite. They are quite high, and there are very few mountain passes. In many locations along the Ophirean border are veins of gold and deposits of precious stones. The western mountains are considered to be haunted by vampires, ghost mists, and terrible lightning storms. (Conan and the Spider God, Conan the Great, Conan the Invincible, Conan the Magnificent, Conan the Freelance, Conan the Indomitable)

Karpash Watch-tower:---a square, stone keep with garrison, used by Corinthia to watch the Western Pass through the Karpash Mountains, as well as the approaches to it. Aquilonian forces fought a series of battles here. (Conan the Great)

Karutonia:---a great city of Acheron, it stood upon the foothills of the Border Range on the Aquilonian side. At one time over a million people lived there. (Conan the Bold)

Kasfir:---a city of Iranistan, it is the center of the nation's slave trade. (Savage Sword #111, "…In the Eye of the Beholder", by Don Kraar)

Kasmar Pass:---an oft-snowy pass through the Colchian Mountains between Venjipur and the high hinterlands of Turan and Iranistan. (Conan the Hero)

Kassali:---the capital of Punt. At the center of the city lies the royal palace and it's high towers. The walls are made of sun-dried mud spangled with ornaments of glass and gold. (Ivory Goddess)

Katchkaz:---a short-lived kingdom that existed five-hundred years before Conan's time. Sogaria was part of this kingdom. (Conan the Marauder)

Kathai:---an exotic, jade-rich city-state of western Khitai. Its palace has an ivory inlayed dome. (Savage Sword #95, "Night of the Rat", by Michael Fleisher)

Kavari:---a fishing-port on the southwest Vilayet Sea. It lies on the coast amid the foothills of the Misty Mountains. (Conan the Barbarian #219, "Devil's Gate", by Charles Santino)

Kchaka:---a black nation or tribe dwelling west of Zembabwei, of which the latter nation was an offshoot. (Red Moon of Zembabwei)

Kelbaza:---a walled Brythunian city lying on the Lema Plains. (Conan the Barbarian #264, "White Apes and Ebon Thrones", by Roy Thomas)

Kelka:---a city on an isolated island in the Western Ocean, preyed upon by Barachan pirates. Conan and Bêlit visited it. The inhabitants of the island-city worship the goddess Ashtoreth. (Conan the Barbarian #70, "The City in the Storm", by Roy Thomas)

Kerlait:---a tribe of Hyrkania. (Conan the Barbarian)

Keshaan:---a city on the western shore of the Vilayet Sea. (Conan the Barbarian #39, "The Dragon from the Inland Sea", by Roy Thomas)

Keshan:---a barbaric kingdom situated south of Stygia, west of Darfar, and east of Punt, mostly covered with tropical rainforest. It was the hereditary enemy of Punt and itself endured slave raids from Stygia and Shem. The Negroid population was ruled by a mixed race of lighter complexion claiming descent from the "mythical" people of Alkmeenon. The capital city is Keshia. (Drums of Tombalku, Jewels of Gwahlur, Conan the Buccaneer)

Keshia:---the capital city of Keshan, a settlement of thatched huts clustering around the mud wall of the royal palace, which was made of mud, stone, and bamboo. (Jewels of Gwahlur)

Ketha:---a city on the caravan route from Zamboula to Shadizar. The city is famed for it's stone quarries. Presumed to be in southern Zamora or northern Khauron. (Conan the Invincible)

Kezankian Mountains:---a range trending north to south along the eastern borders of Zamora and Koth. The hill people were hostile to strangers. A pass and the Temple of the Bloodstained God lay near Arenjun. The Kezankians are presumed to be a youthful range, thrown up at the time of the Lesser Cataclysm when the Vilayet achieved its Hyborian Age basin. The older Nezvaya River was thus able to maintain its course through the northern part of the range, providing a northern corridor to the West. There are numerous hot springs on the western slopes near the Karpash range. Streams originating from them have a slight sulfur taste. (Bloodstained God, Conan the Savage)

Kezank-March:---a Turanian town two days ride from Agrahpur toward the Kezankian Mountains. (Conan the Hero)

Kezati Horde:---a tribe of man-sized vultures, constantly at war with the Ganaki. They live on the island of Zati and are also called the "Children of Ezat". (Conan and the Shaman's Curse)

Khadars:--- a nomadic tribe of desert raiders that live in the Southern Desert around Qjara. (Conan the Outcast)

Khajar, Oasis of:---lay in Stygia, three days' travel by camel eastward from the shore of the Western Ocean, and far to the west of Nebthu. The wizard Thoth-Amon made his home here. (Conan the Buccaneer, Black Sphinx of Nebthu)

Khalis:---a city in the country of Koth, it lay near the Great Wall of Koth. It is presumed to be in eastern Koth. (Conan the Defiant)

Khalkat:---an Ophirean barony. (Conan the Bold)

Khanyria:---a town or city in Khoraja, home of the sorcerer Pelias. (Return of Conan, Conan the Barbarian #250, "Chaos Beneath Kuthchemes", by Roy Thomas)

Kharamun Desert:---a sizable arid waste surrounding Zamboula. (Shadows in Zamboula)

Kharoya:---a Zuagir tribe dwelling in the desert of Turan near the Duali. (Return of Conan)

Kharshoi:---a village in Zamora located a few leagues east of Yezud's citadel. It has the nearest ropewalk to Yezud. (Conan and the Spider God)

Khauran:---a small border kingdom between the eastern tip of Koth and the Eastern Desert region of the Zuagirs. It had rich meadows and very fertile croplands. The ruling caste was Hyborian while the soldiers were Shemitish. The farming class was of ancient aboriginal stock. Kothic adventurers founded Khauran at a time when many tiny principalities were being carved out of the fertile uplands. In Conan's time only Khauran and Khoraja had managed to retain their independence from Koth. (Witch Shall be Born, Conan the Mercenary)

Khauran City:---presumed capital of the kingdom of Khauran. It stood within sight of a river that separated grasslands from desert. (Witch Shall be Born, Conan the Mercenary)

Khawarizm:---or Khawarism, the southernmost port of Turan on the western shore of the Vilayet Sea. There was no harbor north of it before Aghrapur. Slaves are traded for in this city. It was sacked and burned by Conan. (Conan and the Sorcerer, Road of Eagles, Devil in Iron, Return of Conan)

Kheba:---an ancient power, presumed to be contemporaneous with Acheron. It's black armies' worshiped Ikribu as a god of war. (Ring of Ikribu)

Khemi:---most important city and greatest port of Stygia, situated on the shore of the River Styx at its estuary with the Western Ocean. Khemi is known for its black walls and sinister citadels. It was the priestly capital of Stygia and did not welcome outlanders. Pyramids and other tombs stood in the nearby desert. Xaltotun died for the first time at Khemi. (Queen of the Black Coast, Conan the Buccaneer, Conan and the Treasure of Python, Treasure of Tranicos, Hour of the Dragon)

Kherdpur:---a city of northern Turan on the caravan route from Fort Wakla. (Return of Conan)

Kheshatta:---a city of magicians in southern Stygia, situated on the north-south caravan route from Kush. (Vale of Lost Women)

Khesron:---the lower village or suburb of the citadel of Yezud in Zamora. It is small, the largest building being a two-story inn. It was the start of a caravan route that ran through the Kezankian Mountains to Sultanapur (Conan and the Spider God, Conan the Invincible)

Khet:---the fabled "City of Scorpions", its ruins lie in Stygia along the River Styx. A contemporary of Acheron, the city was dedicated to the worship of the minor, Acheronian goddess, Selkhet. During the "Years of Dissolution", the city was abandoned and eventually fell into decay and ruin. (Conan the Rogue)

Khifars:--- a nomadic tribe of desert raiders that live in the Southern Desert around Qjara. (Conan the Outcast)

Khirguli:---a hunting tribe of the eastern Himelians. (Return of Conan)

Khishtam:---a village in Corinthia. (Marvel Feature Red Sonja #2, "Blood of the Hunter", by Bruce Jones)

Khitai:---an important kingdom of the Far East, shielded from western invasion by a Great Wall. It was comprised of many city-states in the north, the greatest of which was Paikang. Its people were called Khitans. Khitai extended its hegemony over a vast area of the Far East--from the northern taiga forests to the edge of the Kambujan jungle. Its influence weakened beyond the western satellite kingdom of Kusan, but it claimed all the land east of the Mountains of Night. Khitai had a varied economy. The city-states were centers of manufacturing and commerce. The craftsmen doubtless produced sophisticated art-objects. There was ample food from myriad small farms and ranches. Mines produced gold, silver, other metals, and precious stones. Silken textiles, rare drugs, spices, and magical paraphernalia were traded to the West. The terrain of northern Khitai is depicted in Return of Conan as being "jungle", but this can hardly be the case. Even if the climate was warmer and wetter, the word "jungle must be reinterpreted to mean "dense humid-continental forest", similar to that of Pictland. The people of Khitai were very ancient--undoubtedly flourishing during pre-Cataclysmic times. After the Cataclysm, refugee Lemurians entered Khitai and were promptly enslaved. Later, the Lemurians rebelled and overthrew the ancient Khitan civilization before migrating westward. (Witch Shall Be Born, Flame Knife, Treasure of Tranicos, Hour of the Dragon, Tower of the Elephant, Curse of the Monolith, Return of Conan, et al.)

Khopshef Province:---an area of Stygia immediately to the west of Pashtun. It is a district of no large cities. (Conan the Bold)

Khor:---a great, fertile valley in Aquilonia, mentioned in the first draft of Hour of the Dragon, but discarded by the final draft. Presumably the mighty Khorotas River flowed through this valley on it way past Tarantia. (Hyborian Names)

Khoraf:---a slavers' port on the eastern shore of the Vilayet Sea. (Return of Conan)

Khoraja:---a small but important kingdom lying southeast of Koth; also its walled capital city. The southern border of Khoraja was the steep Kothian Escarpment, pierced only by the Shamla Pass, part of the main caravan route from the Hyborian kingdoms into the East and South. Khoraja was once part of Shem. Kothic adventurers took over the strategic area, making it one of several small, independent nations lying along the eastern Kothian frontier. (Black Colossus, Conan the Great, Return of Conan)

Khorala:---a ruined city in the jungles of Vendhya whence came the famed jewel, "Star of Khorala". (Shadows in Zamboula, Conan the Raider, Star of Khorala)

Khorbul:---a Hyrkanian stronghold in the region north of the Himelian Mountains. (People of the Black Circle)

Khorgas River:---a Kothic river, starting in the highlands of northern Khoraja. The river valley was the site of an ambush of an Imperial Kothic Legion. It is small and fordable in many places. It presumably flows into Salt Lake (Conan the Renegade)

Khorlu:---a Hyrkanian city-state. (When Hell Laughs)

Khorotas River:---major watercourse of central Aquilonia, navigable in its middle reaches, having its principal sources in the Border Range of Nemedia. The Khorotas flowed within a mile of Tarantia. When it reached the mountains of Poitain, it dropped in a series of cascades, waterfalls, and rapids. It was joined by large tributaries, the Fury above, and the Tybor and the Alimane below Poitain, and eventually reached the Western Ocean at Messantia in Argos. The Assuran cult floated their dead down this river on skiffs. Hour of the Dragon states that the main road (the Road of Kings) from Tarantia follows the border of Poitain before crossing into Argos. It would be logical to assume that some goods would be transferred to boats at this point and floated down to Messantia. (Conan the Liberator, Hour of the Dragon, Conan the Guardian)

Khorshemish:---so called "Jewel of the South" and "Queen of the South", the capital of Koth is a walled city of spires dominated by the Scarlet Citadel. Orchards and meadows surrounded it. Khorshemish was founded 3000 years before Conan's time, on the ruins of an earlier city. (Conan the Renegade, Scarlet Citadel, Return of Conan)

Khorusun:---also spelled Khorosun and Khurusun, a principal Turanian port on the eastern shore of the Vilayet, sacked by Conan as a kozak. It sent troops on an invasion of Vendhya. The walled city was renowned for its goldsmiths. (Road of Eagles, Devil in Iron, Flame Knife, People of the Black Circle, Lord of the Black River, Return of Conan)

Khozgari:---a tribe of the Misty Mountains of Turan. (People of the Summit)

Khrosha:---a city in Koth near the Flaming Mountains, where cunning poisoned boxes were made. (Hour of the Dragon)

Khrosha, Mount:---a volcano in the Flaming Mountains west of Khoraja. (Shadows in the Dark)

Khulm:---a small fort, edging a stream, north of Sogaria in western Hyrkania. (Conan the Marauder)

Khunlun:---a city-state of Khitai. (Savage Sword #190-193, "Skull on the Sea", by Roy Thomas)

Khurakzai:---a Himelian mountain tribe friendly to Conan, presumed to be a branch of the Afghulis. (People of the Black Circle)

Khurum:---a village of the Wazuli tribe, and also a river and valley of the same name, situated in the Himelian mountains on the trail east of Afghulistan. It was named for a legendary Amir having a famous tulwar. (People of the Black Circle)

Khyfa:---a mountainous Shemitish realm, the inhabitants are loyal Mitra worshippers. They destroyed the empire of Amentet in a holy war seven hundred years before Conan's age. (Conan and the Grim Grey God)

Kidessa, Oasis of:---situated in the Southern Desert of Kush, near Tombalku. (Drums of Tombalku)

Kii:--- a city-state of Khitai. (Savage Sword #184, "Disciple", by Larry Yakata)

King Kalenius, Tomb of:---the mausoleum of one of Thuria's greatest kings, found on a submerged peninsula that was once part of Kordava's harbor in Zingara. The thousand columned tomb and its surrounding barrow took thirty years to build, and was one of the wonders of the Thurian world. The "Final Guard", one thousand of Kalenius' finest warriors, transformed into deathless creatures of living stone, guards the tomb. (Road of Kings)

King's Altar:---a hill on the left side of the Valley of the Lions, near its wide mouth. (Hour of the Dragon)

Kings, Well of:---an ancient stone waterhole in the arid lands of Zamora that lies several days east and north of Shadizar. Huge toppled slabs of worn black stone surround it. (Conan the Invincible)

Kirghiz:---a hill tribe in the Himelian Mountains north of Vendhya, reputed to be devil-worshippers. They have a temple-stronghold called the "Forbidden City" that lies on a cliff-side in the shadow of Mount Raktavashi. (Savage Sword #234, "The Daughter of Raktavashi", by Roy Thomas)

Kirjahan:---a barony in western Ophir, near the Aquilonian border. (Conan the Rebel)

Kizil-Bezzin:---a caravan city between Zamboula and Khoraja. (Savage Sword of Conan #12, "Haunters of Castle Crimson", by Roy Thomas)

Kletsk:---a Nemedian village that lies north of Edram Castle. (Conan the Warlord)

Knife Creek:---a stream in Schohira, just south of Fort Kwanyara. (Wolves Beyond the Border)

Kolari:---a crossroads encampment, presumably in Hyperborea, it lay in a region of rolling hills. (Conan the Barbarian)

Komahar:---a province of the ancient kingdom of Valusia. (By This Axe I Rule)

Komath:---a village presumed to be in Zamora. (Conan and the Spider God)

Kordafa:---a mysterious country south of Kush, whence came the black wizard Muru. If he was typical, the Kordafans were tall, intensely black, with narrow heads, aquiline features, and kinky hair trimmed into a fantastic crest. (Snout in the Dark)

Kordava:---capital of the kingdom of Zingara, a port on the Western Ocean situated at the mouth of the Black River. It had a renowned school of swordsmanship. The royal palace had a floor of polished crystal. The underground thieves' district in Kordava is called "The Pit". (Pool of the Black One, Road of Kings, Conan the Buccaneer, Treasure of Tranicos)

Kormon:---a barony of Aquilonia, seat of the overlord of Schohira. (Wolves Beyond the Border)

Korveka:---a barony in eastern Koth in the blue lake country. The barony is fertile land, fed by clear lakes and rivers emanating in the mountains that cut it off from Koth proper. Corinthia and Zamora lay to the north across a sky-reaching mountain range. Its easternmost border is nestled up against the little queendom of Khauran. Korveka was the site of a successful Khaurani battle. (Conan the Mercenary, Witch Shall Be Born)

Korvela Bay:---situated on the Pictish Coast far to the north of Zingara, site of a fortress built by Count Valenso of Korzetta. Two points of land, the southern shorter than the northern, formed a protected anchorage. (Treasure of Tranicos)

Korzetta, Castle of:---the Zingaran stronghold of exiled Count Valenso, who built a fortress on Korvela Bay. The emblem of Korzetta was a scarlet falcon on a gold field. (Treasure of Tranicos)

Kosala:---a tropical kingdom west of Vendhya and east of Venjipur, said to be inhabited by large brown people and slender olive-skinned people. The region is hilly, less fertile than Vendhya, but more livable than Ghulistan or modern Iranistan. Its coast along the Southern Ocean holds few viable ports, and the Kosalans are indifferent sailors. Its god, Yajur, was worshiped by means of ritual strangulation at the city of Yota-Pong. The Tlazitlans, mystery-race of Xuchotl, originated here. (Shadows in Zamboula, Flame Knife, Red Nails)

Koth:---a Hyborian kingdom south of Ophir, Corinthia, and Zamora, North of Shem and Argos, and bordered on the east by Khoraja and Khauran. The terrain of Koth is an exercise in geographical ingenuity. The steep peaks of the Karpash Range were an impassable barrier along the Corinthian border, as this area was not crossed by caravans. Further west, the mountains softened into hills below western Ophir, and were traversed by at least two passes. Along the Argossean frontier, the Pyrrhenian Mountains deflected moist air masses, creating Koth's western meadowlands (sub-humid prairie), fading into known deserts east of Khorshemish. This mountain range curved south, then to the east above Shem. It quickly faded into rugged hill-country, gaining elevation and impenetrability again at the Flaming Mountains, a volcanic range. The important road going south out of Khorshemish traversed a pass on the way to Eruk in Shem. One thousand miles of uplands culminated in the Kothian Escarpment, a huge wall that ran along the edge of the Eastern Desert before rising into the southern bulk of the Kezankian Mountains. The eastern region of the kingdom is described as "fertile uplands". This presupposes that the hills south of Zamora acted as a moisture trap to water the region and fill its "blue lakes and rivers". It also makes necessary a basin-style drainage pattern for eastern Koth. A saline body of water in the barrens of central Koth called Salt Lake, together with additional smaller bodies of freshwater, took care of the runoff. Koth has meadows and orchards in the western and farms in the eastern uplands. The anomalous desert of Koth, mentioned in Return of Conan, has been placed in the central kingdom. Its ancient capital, Khorshemish, is the center of the armor-making industry that is Koth's pride and joy. Almost all scholars discussing Koth's history have presumed it to be the first of the Hyborian kingdoms. The geography of the world-continent and its effect on the movement of the early Hyborians makes such a hypothesis unlikely. Koth is very old, but it was probably not originally established by Hyborians. Valusian refugees are more plausible precursors. In Hour of the Dragon, Howard says: "The barbarians (Hybori) who overthrew Acheron set up new kingdoms. Where the Empire had stretched now rose realms called Aquilonia, and Nemedia, and Argos, from the tribes that founded them. The older kingdoms of Ophir, Corinthia, and western Koth, which had been subject to the kings of Acheron, regained their independence with the fall of the Empire." This is ambiguous, since it may be interpreted to mean that Ophir, Corinthia, and western Koth were independent contemporaneous with the early florescence of Acheron. If this were the case, the Hybori could hardly have dominated them. How would the Northerners have gotten there? Through Acheron? Through Zamora? Through Brythunia? One may also ask what happened to the populations of pre-Cataclysmic nations not chronicled in the Saga? Once in a while they get the short shrift as "aborigines" contributing their genes to better known groups; but may we not also assume that relict populations from Valusia, Thurania, and even Zaarfhana found refuge in the mountains of Ophir and Corinthia---and in Koth itself---rebuilding their shattered culture as the Hyborians were doing in the Far North. I think so. And their subsequent history would be tied to that of Old Stygia and, later, Acheron. After the Hyborian consolidated their positions in Nemedia and Aquilonia, they could have moved southward once more to take over the Mysterious Three. . . . . The elephant-being, Yag-kosha, mentions Koth between Nemedia and Aquilonia as he speaks of ancient Hyborian kingdoms. On more secure historical ground, chroniclers report that Hyborians from Koth drove the Old Stygians out of the western meadowlands of Shem into the lands south of the Styx. The Kothic hosts had to withdraw to their ultimate borderline when Shemite city-states increased in power. In Conan's time, Koth was constantly in the throes of civil war. Its king, described as "penurious", was involved with Ophir in a disastrous adventure against Conan's Aquilonia. After the Age of Conan, Koth became a vassal of Aquilonia. Still later, it was a battleground where rampaging Picts and Hyrkanian empire-builders warred "incessantly". (Hyborian Age I-II, Tower of the Elephant, Hand of Nergal, Shadows in the Moonlight, Black Colossus, Scarlet Citadel, Hawks over Shem, Witch Shall Be Born, Devil in Iron, Hour of the Dragon, Return of Conan, Conan the Great, et al.)

Kothian Escarpment:---an area along the southern border of Koth, where its hills "fall away sheerly" in the east, making a bizarre, virtually unbroken, mile high sheer rock wall at the edge of the Eastern Desert. Its origin is unknown and its presence inexplicable. A rain forest thrives in the escarpment's shadows, grown out of humid air pockets created by storms breaking against the forbidding wall. Beyond the rain forest lies the Eastern Desert. Zaheemi warriors have been ancestrally charged with maintaining their ancient lands, from above the wall to the forests below. The wall extended along the southeastern part of Khoraja and southern Koth for "1000 miles". Shamla Pass, the only major break in the rampart, is heavily traveled by caravans and lined with vendors and merchants. A northern branch of the escarpment lies between Koth and Khoraja. Some twenty leagues north of the pass lies a seldom-used secret way through the wall. An ancient race once built a stone causeway between the escarpment and a nearby granite butte. Both the causeway and the race that built it have long since disappeared. The Zaheemi have replaced the structure with a rope bridge that stretches ¾ of a mile above the forest below. Because of high winds and frequent storms, this route is not at all popular. To the northeast was another pass at Khauran. The Kothian Uplands that are the western extension of the escarpment formed the border between Koth and Shem. There is a pass near Eruk in Shem. The skilled mercenaries of that country doubtless learned their trade during early clashes between Koth and the city-states to the south. (Black Colossus, Shadows in the Dark, Conan the Barbarian #210, "Storm", by James Owsley)

Kothian Uplands:---fertile highlands in eastern Koth, having blue lakes, rivers, and cities. The hills are presumed to become more barren as they lose elevation in the east and eventually break off abruptly at the Kothian Escarpment. (Black Colossus, Witch Shall Be Born, Conan the Mercenary)

Kova:---a city and principality in Zingara. (Drums of Tombalku)

Kozaki:---a horde of outlaws, also called "Free Companions", roaming the Turanian Steppe west of the Vilayet Sea. The word means "wastrel". Conan was once their leader, or hetman. (Shadows in the Moonlight, Witch Shall Be Born, Devil in Iron, Conan and the Manhunters, Return of Conan)

Kringus Hill:---located in the Thanza region of the Border Range. (Conan and the Death-Lord of Thanza)

Kro Isles:---an island group settled by a primitive, Pict-like aborigine tribe called the Kro. The isles contain ancient partially submerged ruins. (Conan the Barbarian #218, "Island Life", by Charles Santino)

Kshatriya:---a caste of noble warriors of Vendhya. (Flame Knife, People of the Black Circle)

Kthantos, Temple of:---the ruins of an ancient temple belonging to the demon-god Kthantos are located high in the western Karpash Mountains, on an unused pass. The glossy black pool at the center of the ruins is where the earthly form of the nearly forgotten god resides. (Conan the Great)

Kuigar Nomads:---a sizable tribe of the Hyrkanian Steppe, ruled by a Great Khan. (City of Skulls)

Kulalo:---a village on the Zikamba River south of Kush, seat of the Burgeoning domain of Juma the Kushite, an old crony of Conan's. (Conan the Buccaneer)

Kungado:---a tribe of the Blacklands east of Bamula territory. (Conan the Barbarian #102, "The Men Who Drink Blood", by Roy Thomas)

Kusai:---a border-city of Uttara Kuru. (Savage Sword #184, "Disciple", by Larry Yakata)

Kusan:---a minor satellite kingdom of western Khitai; also its capital city. Its monarch concluded a treaty of friendship and trade with Turan, after Conan helped dethrone a usurping tyrant-wizard. (Curse of the Monolith)

Kush:---northernmost of the Black Kingdoms situated south of Stygia. There were Kushite villages along the shore of the Western Ocean, then a band of thick forest. Inland stretched a savanna, which ended in eastern hills. Beyond this was the Southern Desert, only nominally part of the kingdom. Its capital city was called Meroê. Kush gave its name to the whole southern part of the world-continent. Barachan pirates were the first northerners to raid and trade with Kush. Later, Argos and Zingara had a thriving traffic in gold, ivory silver, copra, pearls, and slaves. Kush imported beads, silks, sugar, and brass-hilted swords. The kingdom was ruled by a brown-skinned, part-Stygian race which despised the black lower classes. (Hyborian Age I, Letter to p. Schuyler Miller from R.E.H., Queen of the Black Coast, Castle of Terror, Snout in the Dark, Drums of Tombalku)

Kushaf:---a town in the Ilbars Mountains, hostile to the hegemony of Iranistan. (Flame Knife)

Kutchernes:---a city of the southern desert north of the Styx. It is the center of several major caravan routes. (Conan and the Amazon)

Kutchmes:---a city nearby Zamboula, a temple of the "Ancient Ones" is located there. (Conan the Bold)

Kuth of the Star Girdle:---one of the "dreamlands" referred to by a dweller in Xuthal, presumably mythical. (Slithering Shadow)

Kuthchemes:---a ruined city with an ivory dome, situated in the desert southeast of Shem, to the southwest was the Big Bend of the Styx. The city flourished 3000 years before Conan's time, contemporaneous with Acheron and Old Stygia. The ancient god Zug lives at the bottom of a pit beneath the ruins, next to the subterranean "River of Darkness". (Black Colossus, Flame Knife, Conan the Barbarian #250, "Chaos Beneath Kuthchemes", by Roy Thomas)

Kuzko:---the sacred capital city of the Lord-Inka. It lies in a valley across a vast, green mountain range from the western coast of the nameless continent that lies across the sea east of Khitai. The Lord-Inka's palace-temple is inside a huge step-pyramid. (Savage Sword #166, "The Blood of Brothers", by Gerry Conway)

Kwanyara, Fort:---southernmost fort in the Westermarck province of Thandara, it lies on the east bank of the Black River. (Wolves Beyond the Border)

Kwanyi:---a tribe of the Black Kingdoms south of Kush. They live on the edge of the Lake of Death, in the hills below Thunder Mountain. The tribe is broken into various totem clans. (Conan and the Gods of the Mountains)

Kyros:---a western Shemitish city-state famed for its expensive wine. It lies on the Asgalun River. (Flame Knife, Conan the Buccaneer, Conan and the Grim Grey God)

Kyros Brothers Trading Post:---a small trade-outpost on the extreme northwest coast of the Vilayet Sea. (Conan the Champion)

 

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Disclaimers

10/23/98