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Habiru:---a nomad tribe of the Southern desert. (Conan the Mercenary)
Haloga:---the mighty fortress of Queen Vammater in Hyperborea. It is located just across the border from Asgard. (Legions of the Dead, Conan the Barbarian #252, "Dead of the Living Night", by Roy Thomas)
Halva'ar Reaches:---an area in the far north of Asgard. It was a fine fur-trapping region. (Savage Sword #74, "Lady of the Silver Snows", by Chris Claremont)
Hammergodt Falls:---a huge waterfall, over 100 meters in height, that lies on the Blue River below the Vanir trading town of Three Rivers. (Savage Sword #179, "Fury of the Iron Damsels", by Chuck Dixon)
Hanshal:---a free village on the road through the Kothian Hills. It lies due north of Kyros. Merchants and tradesmen control it. (Conan and the Grim Grey God)
Hanumar:---a town in Nemedia, not on a direct route from Numalia to Belverus. There is a temple to the elder-god Ibis located in this city. (God in the Bowl, Conan and the Grim Grey God, Conan the Barbarian #52, "The Altar and the Scorpion", by Roy Thomas)
Haraan Pass:---a mountain road leading high through the Karpash range between Corinthia and Zamora. (Conan the Formidable)
Harakht:---this city of Stygia is situated on the River Styx halfway between Khemi and Luxur. It is the city of the Hawk-God. (Conan and the Grim Grey God, Conan the Barbarian #75, "Hawk-Riders of Harakht", by Roy Thomas)
Harangi:---a clan of hillmen living in the hills of southern Koth. (Conan the Renegade)
Harith, Well of:---a fortified oasis of the desert south of Hyrkania. The abandoned ruins of a Turanian outpost can be found here. (Savage Sword #37, "Sons of the White Wolf", by Roy Thomas)
Haruk:---a Turanian town that lies south of Gala. A range of low hills lies north of the town. (Conan the Valiant)
Hathor-Ka's Estate:---owned by one of the wealthiest landowner in Stygia, the huge estate is located on the River Styx some distance east of Khemi. Dominating the estate is a modest temple and numerous shrines. (Conan the Valorous)
Haunted Lands:---a badlands region of the Border Kingdom, inhabited by demons. (Conan the Barbarian #46, "The Curse of the Conjuror", by Roy Thomas)
Haunted Pass:---located on the north fork of the Corinthian Road, high in the Karpash mountains between Corinthia and Zamora. Strange, unnerving sounds make the pass especially eerie. (Conan the Fearless)
Haunted Pyramids:---ruins of sinister reputation situated in Stygia. (God in the Bowl)
Haunted Sea:---an area of the Western Ocean lying far to the west of the coast of Kush. The Isle of Mists can be found there. (Conan the Barbarian #65, "Fiends of the Feathered Serpent", by Roy Thomas)
Hawk Picts:---or Onayaga, a clan dwelling just beyond the Westermarck, said to be not quite as barbaric as other clans. (Wolves Beyond the Border)
Helu River:---a watercourse in the Taian province of Stygia. The presence of this river makes the region one of the most fertile in Stygia. It empties into the Styx River. (Conan the Rebel)
Heranium:---a city in Nemedia, five days march from Belverus. It contains a royal garrison of 1000 soldiers. (Conan the Defender)
Heroes, Mountain of:---see Ben Morgh
High Brythunian Road:---a desolate route that leads from southeast Brythunia to the western parts of the country. (Conan the Defiant)
High Corinthian Road:---the stretch of road leading from central Corinthia, over the Karpash Mountains, to Shadizar in Zamora. (Conan the Formidable)
High Desert of Stygia:---starting atop the Great Escarpment, the desert spreads for hundreds of leagues into western Stygia. The desert is all but uninhabited, yet it is dotted with the ruins of ancient forts, temples erected to forgotten gods, and enigmatic statues and monuments. The Sphinx of King Rahotep is found here. (Conan the Valorous)
Himelian Mountains:---an extensive high range north of Vendhya, later part of the modern Himalaya. Its highest peak was Mount Pajaram, the "Pillar of the Gods". Its southern reaches, inhabited by fierce tribes, were called Ghulistan. North of the Himelians was the great intermontane basin of Meru with its lake Sumero Tso. The Talakma Mountains, which fringe the northern parts of the basin, are presumed to merge with the Himelians to the east and west of Meru. (People of the Black Circle, City of Skulls, Conan the Marauder, Conan of the Isles)
Hiong-Nu:---a city of northern Khitai that was sacked by a Hyrkanian horde. (Conan the Marauder)
Hispan:---a province in Zingara. (Savage Sword Super Special #1, "Revenge of the Barbarian", by Roy Thomas)
Hizen:--- a city-state of Khitai. (Savage Sword #184, "Disciple", by Larry Yakata)
Ho, Lake:---lies in Khitai, has crayfish. It is presumed to be identical with the large lake adjacent to Wan Tengri. (Return of Conan, Conan the Barbarian #32, "Flame Winds of Lost Khitai", by Roy Thomas)
Home Lake:---the selkie name of Lake Sargasso. (Conan the Freelance)
Horns of Shushtu:---a remarkable mountain complex in the Black Lands, the tops terminate in two nearly identical crags, one colored black and the other one white. To the west of the "Horns" lies a great inhospitable desert. Waterholes are few and far between, although one permanent oasis lies a day and a half march from the mountains. A pass runs between the twin crags and the ruins of an ancient road lies there. Vertical stone walls lie along the road and these are covered with pre-Pythonic hieroglyphs and pre-human carvings. To the east of the peaks is a large temperate plateau, where the cyclopean ruins of a city of Acheron lie. The center of the plateau is a depressed valley, with all the mountain streams running into and forming a broad, dark lake. The ruins of a city built by prehistoric snakemen lie to the west of the lake. A colony of Acheronian refugees built New Python atop these ruins. There are also the ruins of a stronghold on the eastside of the lake. Beneath this stronghold lies the treasure of Python, the ancient Acheronian capital. (Conan and the Treasure of Python)
Hot-Springs Lake:---a medium-sized lake in the hill country of eastern Stygia. The lake's aromatic water is said to cure "all manners of rheums and agues." The Stygians believe it to be the holy source of the River Styx's life-giving waters. (Lord of the Black River)
Howling River:---a watercourse in the far north of Vanaheim. It has many cataracts and rapids, hence its name. Its source is the glaciers of the Far North. (Savage Sword #179, "Fury of the Iron Damsels", by Chuck Dixon)
Hwong:---a saffron-skinned warrior tribe living in the jungles of Venjipur. (Conan the Hero)
Hybori:---a tribe of unknown origin led into the Far North at the time of the Cataclysm by a legendary chief, Bori. Displacing the indigenous white apes of the region, they prospered in this unlikely environment. At first, the Hybori were nomads dwelling in horsehide tents. Then some unchronicled genius discovered how to dress stone, and the Hybori built mighty keeps surrounded by curtain walls. Since the keeps would have been useful for defense but damp, cold, and uncomfortable for everyday life, the bailey area probably contained residential buildings, stables, storehouses, and the like. Peasants, traders, and others dependent upon the protection of the castle probably lived in huts clustered outside the walls. Some 1500 years after Bori's time, the Hybori had achieved a fairly high culture. They were a sturdy people with tawny hair and gray eyes. As their population increased, they conquered and absorbed weaker tribes and eventually established the first Hyborian kingdom--Hyperborea the Elder. (At some later date this was destroyed by an invasion of the Ęsir.) Hyborian tribes who resisted the lords of Hyperborea the Elder began a great southward movement that continued over hundreds of years. The horde probably migrated through the easy Skull Gate Pass. They encountered Picts scattered throughout the Border Kingdom lands and drove them westward. Then the Hyborians had a choice of marching eastward around the Great Salt Marsh into future Brythunia, or westward into Nemedia--which was then part of the empire of Acheron. We have presumed the latter for the main body of invaders, since scouts would have reported the tempting riches of the southern empire. Brythunia, a virtual wilderness, would keep until later. It is possible the decadent and unsuspecting cities of Acheronian Nemedia fell like sitting ducks before the barbarians, especially if--as we have presumed--the overextended army of Acheron was engaged in pacifying lands newly wrested from Old Stygia far to the south. We believe that both geography and known Hyborian history point to Nemedia as the first of the southern Hyborian kingdoms. Nemedia's wealth and its protected position relative to Acheronian Aquilonia would have permitted it to prosper as the western regions of the older realm decayed. A Hyborian power base in Nemedia would have been quite resistant to Acheronian thrusts. (Note that Nemedia was the only Hyborian kingdom not destroyed in the turbulent era following the Age of Conan.) According to the Saga, at least 2500 years were to pass before the Hyborians were secure in both Nemedia and Aquilonia. Cimmeria was too tough a nut to crack and so it was bypassed. Pictland was similarly given a miss. The conquest of the later Hyborian kingdoms to the south must have proceeded with deliberation as the Hyborian population continued to grow. Argos would have fallen easily, as would western Koth. Mountain-girt Ophir and Corinthia would have been more difficult to subdue. (The latter three had been briefly independent after the withdrawal of Acheronian forces.) The beleaguered army of Old Stygia probably stopped the Hyborian movement near the Koth-Shem frontier. In the centuries that followed, Shem grew from a no-man's-land nominally subject to Koth into a kingdom whose people combined Shemite and Hyborian genes. Border Kingdom barons, suffered to exist because it tended to discourage military adventures on the part of the new Hyperboreans into Nemedia. By Conan's time, the original tribe of the Hybori was thoroughly merged with other races. The purest strain of the original stock was to be found only in remote Gunderland. (Hyborian Age I, Thing in the Crypt, God in the Bowl, Hand of Nergal, Lair of the Ice Worm, Black Colossus, Scarlet Citadel, Hour of the Dragon, Conan and the Grim Gray God, et al.)
Hyborian Kingdoms:---included Aquilonia, Nemedia, Brythunia, Hyperborea, Koth, Ophir, Argos, Corinthia, and the Border Kingdom--nations tracing their ancestry to the Hybori. Some scholars include Zingara in the group. (Hyborian Age I, et al.)
Hyperborea:---a northeastern Hyborian kingdom situated east of Asgard, west of Turan, And north of Brythunia and the Border Kingdom. It is presumed that the western boundary of Hyperborea with Asgard was the River of Death Ice, having its source in the Eiglophians. This stream would be shallow, clogged by glacial debris. Since it was also frozen throughout the long winters, it provided an ineffectual barrier against invading Ęsir. The eastern Hyperborean frontier was also quite open, delineated vaguely by low hills, a few lakes, and a small river flowing north from the Graaskal Range or Frozen River. Conan crossed over the mountains into Brythunia, but had a rugged time of it. The principle break in the southern rampart was Skull Gate Pass. The climate of Hyperborea is presumed to have been milder during its florescence, allowing some simple agriculture as well as herding and hunting. The early barons built stone keeps. The lower classes lived in huts or cave-like hovels, scratching out gardens near the protective castles and herding first ponies and reindeer, and later shaggy cattle. As the lordlings consolidated their positions and Hyperborea became a kingdom, rebellious tribes migrated southward in an invading horde, into the lands of Acheron. It was probably much later that Hyperborea the Elder was overwhelmed by a wave of Mesolithic Ęsir--perhaps after the climate took a turn for the worse and the economy had been weakened by crop failure and loss of domestic animals. The invading Ęsir settled among the ruins, intermarried with the survivors, and created a new nation--which also called itself Hyperborea. It prospered and eventually attained a high culture--apparently abetted by a clique of wizards of alien origin. By Conan's time, Hyperborean slave raiding had added Hyrkanian and Zamoran genes to those of the northern tribes. The people were pale-skinned, extremely tall and gaunt, with white hair and greenish eyes. The Hyperboreans had to fight off not only Ęsir, but also Vanir and occasional Cimmerians. The climate was once more taking a turn for the worse and the culture was decaying. Political control was largely vested in a wizard's guild called the White Hand, which tried to ally itself with other occult forces in Stygia, Nemedia, and distant Kambuja. After the Age of Conan, Hyperborea was conquered by Hyrkanians who galloped around the frozen tundra north of the Vilayet Sea. (Hyborian Age I-II, Thing in the Crypt, Lair of the ice Worm, Witch of the Mists)
Hypsonia:---a county or province in central Argos. (Conan the Liberator)
Hyrkania:--- the fabled "Wolf-land" of demons and sorcerers, Hyrkania has vast subhumid to semiarid tract of prairie, steppe, high desert, taiga forest, and tundra lying east of the Vilayet Sea, west of Khitai, and north of Vendhya and Meru. The northern coast of the Vilayet is described as marshy, with snow-gleaming mountains far to the north. South of the mountains are hills, home to the dreaded savarysk, the cannibal-horse of the northern steppe. In Conan's time it had many city-states, more or less firmly under the control of the Turanian Empire. Autonomous regions were situated along the northeastern shore of the Sea and deep into the interior, with Turanian vassals along the southeastern coast and the eastern caravan routes. (Hyborian Age I, Tower of the Elephant, Hawks Over Shem, Black Colossus, Curse of the monolith, City of Skulls, Road of Eagles, Return of Conan, Conan the Marauder, Conan of the Red Brotherhood, Conan - Scourge of the Bloody Coast, et al.)
Hyrkanian Main:---pirate slang for the Vilayet Sea. (Conan and the Red Brotherhood)
Hyrkanians:---a people of Lemurian ethnogeny who moved into the arid eastern center of the world-continent long after their chain of islands sank during the Cataclysm. They freed themselves from servitude in ancient Khitai and began to dominate the steppes and deserts west of the Great Wall. Eventually, some of these northern Lemurians invaded the western reaches of the continent and became the ancestors of the Acheronians. Others stayed in the Hyrkanian steppe, apparently living in enclaves among the many aboriginal tribes, until after the establishment of the Hyborian Kingdoms. Then a southern Hyrkanian clan migrated around the southern end of the Vilayet Sea and established the kingdom of Turan. Other Hyrkanians made periodic forays around the northern end of the Vilayet to harry the outposts of Hyperborea; but their raids did not amount to much until after the era of Conan. In Conan's time, citizens of the Turanian Empire were proud of their Hyrkanian heritage and likely to refer to themselves as Hyrkanians. Wizardry was admired and respected by its inhabitants. They were horse warriors and shrewd traders, defending their caravan cities against all comers and completely dominating the Vilayet Sea. They maintained close ties with the Hyrkanian tribes east of the Vilayet, who were at least nominally part of the Empire of Turan. The Hyrkanians that Conan met were mostly tall, dark and slender. A second racial type was short and slant-eyed; it resulted from an admixture of the original Lemurian genes with those of aborigines native to the mountains of the northeastern Vilayet shore and the northern taiga. We may also assume that the Hyrkanians shared the genes of other nomadic tribes of the interior, and also those of Khitai. Hyrkanian warriors, who rode sturdy steppe ponies, were masters of the double-curved bow. (Hyborian Age I-II, Tower of the Elephant, Queen of the Black Coast, Black Colossus, City of Skulls, People of the Black Circle, Return of Conan, Conan the Marauder, Conan of the Red Brotherhood, Conan - Scourge of the Bloody Coast, et al.)
Hyrkanian Steppe:---the great treeless part of Hyrkania. (Hyborian Age I, et al.)
Hyrxa Lake:---an Argossean lake lying nearby Messantia. (Conan the Guardian)
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10/23/98