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Gala:---a sleepy, Turanian town lying between the Shimak River and Fort Zheman. (Conan the Valiant)
Galla:---a Cimmerian clan, their bodies are covered with tattoos and they wear their hair in a topknot. They are considered wild and primitive, even among the Cimmerians. (Conan the Valorous)
Galparan:---a town in western Aquilonia, on the southern bank of the River Shirki above Tanasul, situated on a river crossing. (Hour of the Dragon)
Galzai:---a tribe of the southeastern Himelian Mountains, living between the Wazulis and the Afghulis, somewhat to the north of the regular trail in that region. (People of the Black Circle, Return of Conan)
Gamburu:---the capital of Amazon, which lay inland from and several days' march east of Kulalo. A twelve-foot wall of stone having four gates surrounded it. The buildings were partly of ancient stone, partly of newer construction, hinting that an extinct civilization originally built the city. The royal palace was of red sandstone, fronted by a plaza with a planting of kalamtu trees. (Conan the Buccaneer, et al.)
Ganaki:---a tribe of Rahaman-Vendhyan ancestry living on the Rahaman Islands in the Southern Ocean. They are remarkably tall, the shortest one was still taller than Conan. They worship an ancestor-deity named Muhingo. (Conan and the Shaman's Curse)
Ganaku:---the large tropical island where the Ganak tribe lives. It lies to the east of Arawu in the Southern Ocean. On the island lie the ruins of Rahamji. (Conan and the Shaman's Curse)
Gao River:---a crocodile-infested river of the Black Kingdoms west of Xuchotl, it empties into the south shore of the Lake of Death. (Conan and the Gods of the Mountains)
Garlingas:---a clan of the Ęsir. They live near the Cimmerian border beneath Ben Morgh. (Conan the Valorous)
Garma, Road of:---a road leading through the Misty Mountains to Samara in Turan. (People of the Summit)
Gazal:---a city and oasis in the Southern Desert of Stygia, built by the Gazali. (Drums of Tombalku)
Gazali:---a people that dwelt in southern Koth about 900 years before Conan's time, who were driven into the Southern Desert of Stygia because of their belief in Mitra. They built Gazal. (Drums of Tombalku)
Gendai Forest:---located ten leagues west of Gwandiakan, the forest is wild and undeveloped, with tall trees reaching toward the sky. Huge swarms of tiny, stinging flies that drive men mad inhabit the forest. The ruins of Maharastra are located here. (Conan the Victorious)
Geraut:---a tribe of the Kharamun Desert west of Shahpur. They wear black turbans and have a reputation for killing anyone whom lays a hand upon them. (Conan and the Manhunters)
Gernach River:---a small, eastward flowing river that cuts the Cambres nation into two nearly equal pieces. (Conan the Champion)
Geruls:--- a Hyrkanian tribe of the Ashkuz horde, they wear green facial tattoos and are rumored to eat human flesh. (Conan the Marauder)
Ghaf, Mount:---a mountain in the Karpash range, upon which sits the citadel of Yezud. (Conan and the Spider God)
Ghamud:---a nomad desert tribe south of Khoraja. (Conan the Barbarian #211, "Narrow House", by James Owsley)
Ghanara:---a region inhabited by a handsome brown folk, possibly identical to Ghanata. (Drums of Tombalku)
Ghanata:---a fierce Negroid desert people living in the eastern part of the Southern Desert, south of Stygia. They were famed for their curved, razor-sharp knives. Perhaps identical to Ghanara. (Drums of Tombalku, Conan the Buccaneer, Hour of the Dragon)
Gharat, Temple of:---lies 50 miles south of Fort Wakla in northern Turan, near the caravan route. (Return of Conan)
Ghaza:---a western Shemitish city-state famed for its expensive wine, which was exported via the caravan route to Zamboula. It lies on the Asgalun River, near Kyros. (Shadows in Zamboula, Conan and the Grim Grey God)
Ghor:---a village on the trail to Mount Yimsha. (People of the Black Circle, Return of Conan)
Ghorbal:---a Nemedian province mentioned in the first draft of Hour of the Dragon, discarded by the final version. (Hyborian Names)
Ghori, Fort:---a Turanian citadel lying southeast of the Vilayet, at the edge of the Hyrkanian steppe. It guarded the eastern caravan route. (Devil in Iron)
Ghost Swamp:---a parleying place of the Picts, situated southeast of Tullian's Creek in the Westermarck. (Wolves Beyond the Border)
Ghosts, Gorge of:---a canyon on the northern edge of Drujistan, trending roughly east and west. (Flame Knife)
Ghoufag:---a tribe living in the Misty Mountains of Turan. (People of the Summit)
Ghouls, Forest of:---a haunted woodland in southern Zingara, on the Argossean border. (Hour of the Dragon)
Ghulistan:---name for the entire region inhabited by mountain tribes of the southern Himelians, north of Kosala and west of Vendhya. It should not be confused with Afghulistan, the southern part of Ghulistan where the Afghuli people dwell. Narrow, torturous valleys separate the high, sheer mountains of Ghulistan. Nevertheless, there are caravan routes through the mountains. One commonly traveled route is the Amir Jehun Pass, a wide valley extending almost halfway through the mountains from the Hyrkanian side, and ending in the Valley of Gurashah. Similarly, on the southeastern side, the knife-like crevasse of the Zhaibar Pass provides Vendhyan access to Ghulistan. (People of the Black Circle)
Giant Waterfall:---a cascade situated far to the south of Zembabwei, east of Amazon. Its river, which was small when Conan saw it in the dry season, plunged 250 feet, flowing southward into the Land of No Return. To the west of the Giant Waterfall rose jagged peaks; to the south lay a dissected plateau, rising in the distance to low hills and then to the range of high mountains that guarded the Land of No Return. The Giant Waterfall River is presumed to have downcut this rejuvenated terrain, maintaining its course through the (presumably volcanic) mountains and eventually emptying into the Southern Ocean at the Edge of the World. (Shadows in the Skull)
Giant's Fall:---a majestic waterfall with a perpetual rainbow, three days journey east of the Black Coast on the Green River. The cataract pours over a great escarpment. (Conan and the Treasure of Python)
Giant's Notch:---a slippery, steep, narrow cleft in the Imirian Escarpment of northern Poitain. The Road of Kings passes through the notch. (Conan the Liberator)
Giant's Stones:---a huge circle of standing stones, rumored to have been built by a race of long-dead giants. The circle is a nexus, or gateway to the "Shifting Land". (Conan the Champion)
Girumgi:---a nomad tribe of the desert north of Zamboula. (Conan and the Mists of Doom)
Gleg, Castle of:---a stronghold in the Colchian Mountains. (Road of Eagles)
Gloom, Mountains of:---a wall of granite in eastern Koth that separated the barony of Korveka from Koth proper. (Conan the Mercenary)
Goadel, Mount:---a high, snow-covered peak of the Kezankian Mountains. It has a tribe of ape-men living above the snowline. (Conan and the Mists of Doom)
God-Men:---a clan of men living in the Black Kingdoms on Thunder Mountain. They control the magic of the "Living Wind". Their priests are of two classes, the Speakers to the "Living Wind", and the Silent Brothers. (Conan and the Gods of the Mountains)
Go'Hengi:---a tribe of the Black Kingdoms that live on the Gao River southwest of Thunder Mountain. (Conan, "River of Blood", by Roland Green)
Golamira, Mount:---the "black-hearted" Mount of Eternal Time in Aquilonia, where the legendary sage Epimetreus slept for 1500 years in a phoenix-guarded tomb. He sent forth his ghost when Aquilonia was in need. (Phoenix on the Sword, Conan of the Isles)
Gold, Mountains of:---a mountain range that touches the Southern Ocean at Iranistan's farthest southwestern shore. The range runs roughly north to south. (Conan and the Shaman's Curse)
Gopur:---a city of golden minarets, located in the jungles of southern Vendhya. (Conan the Savage #9, "Death Song", by Charles Dixon)
Goralian Hills:---a region in northwestern Aquilonia, a few miles north of the River Shirki, above Tanasul. (Hour of the Dragon)
Graaskal Mountains:---a region in southern Hyperborea, presumed to be on the Brythunian border. (Return of Conan, Conan the Savage)
Grand Gorge of the River Styx:---a canyon complex on the River Styx east of Keshan. The northern end is impassable due to cataracts and whirlpools. It is a stark array of ragged multi-colored spires, sheer cliffs, and tortuous ravines. (Lord of the Black River)
Grasslands of Kush:---a savanna that comprised most of the interior of the kingdom. It had herds of antelope, zebra, and buffalo, preyed on by lions. (Castle of Terror)
Gray Apes, Mountains of the:---highlands east of Zamora and trending north around the Vilayet, where dwelt man-eating anthropoids closely related to the snow -apes of the Icy Wastes. (Rogues in the House)
Gray Despair, Sea of:---a bleak wasteland of salt, located in west-central Corinthia. The center of the wasteland was rumored to be the site of an ancient city that was razed during the Age of Acheron. All the land surrounding it as far as the eye can see was salted so that nothing would ever grow there. (Savage Sword #221, "Werewoman", by Roy Thomas)
Graylands:---a land of the dead, it is described as a sort of Limbo. The River of Death lay at its border. (Conan the Defiant)
Great Desert:---an arid wasteland in northwestern Khitai, whence came invading nomads. It is presumed to merge with the Wuhuan Desert farther to the west. (Return of Conan, Conan the Indomitable)
Great Escarpment:---a huge cliff of rock that separates the fertile valley of the River Styx from the high desert of Stygia. (Conan the Valorous)
Great Gourd Hill:---a Kwanyi lookout post that, on a clear day, one can see the island of the Ichiribu. (Conan and the Gods of the Mountains)
Great Isle of Ice:---see Frozen Land.
Great Khorotas Bridge:---a huge wooden span with stone pilings lying across the River Khorotas east of Messantia in Argos. It lies across the "Great Road" heading toward Ophir. There are gates and guardhouses on the bridge. (Conan the Guardian)
Great Rock:---a huge red dome of stone, 1200 feet high, that lies several days' march inland from the coast of the Unknown Land. The caverns in it are the abode of a race of serpent-men. (Savage Sword #190-193, "Skull on the Sea", by Roy Thomas)
Great Salt Marsh:---a large basin in the Border Kingdom that received the internal drainage from rivers in Brythunia, Corinthia, and parts of Nemedia. The Great Salt Marsh was skirted by Conan, who reported that bogs, pools, and streams surrounded it. Perhaps in pre-Cataclysmic times the region was a much larger inland sea, or even an arm of the western Ocean such as shown on a map of the Thurian Continent south of Thule. (Witch of the Mists)
Great Savanna:---lies between the forests east of Giant's Fall and the Forbidden Mountains. The plains are huge, with the amount of animals numbering in the tens of thousands. (Conan and the Treasure of Python)
Great Stone Skull:---a geologic formation or mirage in the shape of a skull, masking the city of Yanoga in the Land of No Return. (Shadows in the Skull)
Great Wall of Khitai:---said to run north-south across the plains and valleys adjacent to the Wuhuan Desert. We have presumed that the main Wall was located further east, closer to Paikang, in the position of the more elaborate defenses built during the historical era. (Return of Conan)
Great Wall of Koth:---a location in Koth lying near the city of Khalis. (Conan the Defiant)
Green River:---a sluggish, scum-covered river that empties into the Western Ocean on the Coast of Bones. One hour upstream is a stream of fresh water that flows in from nearby hills. Crocodiles and hippos inhabit the river. (Conan and the Treasure of Python)
Green River Borana:---a coastal tribe of the Black Coast that live alongside Green River. They are thought to be cannibals. Their chief's name is Ashko. (Conan and the Treasure of Python)
Green Water:---an oasis-town of Iranistan's northern district, one days ride southeast of the Ilbars River. It is a major caravan crossroads. (Conan and the Manhunters)
Greenwood Forest:---a small forest several leagues east of Khorshemish in Koth. (Shadows in the Dark)
Grondar:---easternmost of the Seven Empires on the Thurian continent in pre-Cataclysmic times. Dark people with "slitted, yellow eyes" populated Grondar, the "Shadowy Land". The nation challenged Valusia and was subjugated by Kull. The temple of the Bloodstained God in eastern Zamora was thought to be Grondarian. (Hyborian Age I, Hand of Nergal, Bloodstained God, Flame Knife, Conan of the Isles, Riders beyond the Sunrise)
Guarralid:---a duchy in Zingara. (Black Sphinx of Nebthu)
Gunderland:---a northern province of Aquilonia, bordering on Cimmeria and the Bossonian Marches and extending eastward to touch the chalk moors of the Border Kingdom. It was isolated from the rest of Aquilonia by thick woods that harbored aurochs, bears, wolves, and other dangerous wildlife. Howard claimed that Gunderland was once a separate kingdom. The Gundermen became vassals of Aquilonia for expediency's sake, but his did not deter them from serving as mercenaries in the armies of other Hyborian kingdoms. (Hyborian Age I-II, Witch of the Mists, Conan of Venarium, Notes on Various Peoples)
Gunder Marches:---a Nemedian name for Gunderland. (Conan the Great)
Gundermen:---inhabitants of Gunderland. Tawny-haired, gray-eyed, tall, and sturdy, they were closest to the ancestral stock of the Hyborian people. Gundermen often served as mercenaries. They were also the backbone of the Aquilonian infantry. (Tower of the Elephant, God in the Bowl, Rogues in the House, Scarlet Citadel, Black Colossus, et al.)
Gurashah:---or Gurasha, a valley and presumed river in the northern foothills of the Himelian Mountains, through which the main route from Vendhya to Hyrkania passed. (People of the Black Circle)
Gwadiri:---a tribe of pearl fishers and mariners that live on the Isles of Pearl. (Flame Knife, Conan and the Shaman's Curse)
Gwandiakan:---a city of northwest Vendhya, in the foothills of the Himelia mountains. It is larger than Sultanpur and Agrahpur together, but only half the size of Ayodhya. A city of alabaster towers, golden domes, and columned temples, it is a favored summer resort of the Vendhyan court. (Conan the Victorious)
Gwawela:---a Pictish village, nearest across the Black River from Fort Tuscelan. (Beyond Black River)
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10/25/03