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Baalur:---a Shemitish city-state, the octagonal-walled city lies in the foothills of the Pyrrhenian Mountains. The city-state is the richest of all the Shemitish city-states in crops and husbandry. It is a major caravan center, lying between the Hyborean lands and the sunny, southern realms. (Lord of the Black River)
Bahari:---an encampment or oasis south of Yaralet in northwestern Turan. (Hand of Nergal)
Bajkaris:---a tribe of the eastern Iranistani desert. They wear distinctively striped kaffiyehs and are allied to the Kaklani tribe. (Conan and the Shaman's Curse)
Bajris:---a tribe living on the Isles of Pearl. (Conan and the Shaman's Curse)
Bakalah:---a black kingdom south of Kush, prone to slave raiding. (Vale of Lost Women)
Bakharus:---a town famous for well-made Bakhariot belts. (People of the Black Circle, Return of Conan)
Bakhr River:---a small tributary of the Styx, rising in central Stygia and flowing northward. Its confluence is three leagues east of the Ford of Bubastes. The ruined city of Nebthu is near here. The Stygian capital of Luxor lies on the banks of the Upper Bakhr. (Black Sphinx of Nebthu)
Balkhana:---a city of the Hyrkanian Steppe, famous for horses. (People of the Black Circle)
Bamula, Greater:---a tribe of the northern Black Kingdoms south of Kush, noted for their ferocity in battle. Conan was a war-chief of this tribe for a brief time, but was driven out by their witch doctors. (Vale of Lost Women, Conan at the Demon's Gate)
Bamula, Lesser:---a tribe of the Black Kingdoms south of Kush that speak a variant dialect of the Bamula language. (Conan at the Demon's Gate)
Baracha Strait:---the dangerous stretch of water that lies in the Western Ocean between Zingara and the Barachan Isles. (Conan the Valorous)
Barachan Isles:---also called Baracha, a substantial archipelago of 13 volcanic islands lying off the shore of Zingara in the Western Ocean. The islands are sprinkled with small, safe coves, making a perfect haven for pirates. Its only settlement was the neutral harbor of Tortage. Most of the pirates were former Argosseans. (Conan the Buccaneer, Pool of the Black One, Gem in the Tower, Conan and the Grim Grey God, Jewels of Gwahlur, Treasure of Tranicos, Conan of the Isles)
Baruba:---a city in Keshan. (Conan and the Amazon)
Batari:---a hill-tribe of Afghulistan. (Conan and the Mists of Doom)
Beach at Edge of World:---land's end at the southern edge of the Hyborian world-continent, where Conan battled Thoth-Amon. A tunnel led to it from the city of Yanoga, stronghold of the remnant population of serpent-folk. (Shadows in the Skull)
Bear Picts:---a tribe of the Pictish Wilderness. (Conan and the Shaman's Curse)
Bêcharadur:---a coastal city-state in the meadow region of Shem. (Conan the Barbarian #179, "The End of All There Is", by James Owsley)
Belglat:---a bustling hamlet of the Border Kingdom. (Conan the Barbarian #161, "House of Skulls", by Michael Fleisher)
Bel-Phar:---a small, stone city of eastern Stygia, it lies along the River Styx. It is the sister-city of Aswana, which lies across the river from it. (Conan and the Emerald Lotus)
Belverus:---the monument-filled and marble columned capital of Nemedia, formerly the site of a hilltop fortress. It lay fairly close to the Aquilonian border. An excellent road and major trade route, the Road of Kings, connected Belverus with Tarantia and with eastern areas. The city's' thieves district is called the Hellgate. (Hour of the Dragon, Conan the Defender, Conan the Rogue, Conan the Great)
Beni Nuer:---a tribe of scavengers living on the edge of the desert south of Khauran. (Conan and the Amazon)
Ben Morgh:---also called the "Mountain of Heroes", Ben Morgh is the sacred Mount of Crom, located in northeast Cimmeria. It is the highest eminence visible from Cimmeria. High upon the east side is a large cave, the House of Crom. (Tower of the Elephant, Conan the Valorous, Conan the Freelance)
Berthalia:---a Brythunian city-state lying beneath a mountain range. (Conan the Barbarian #157, "The Wizard", by Michael Fleisher)
Bezfarda:---an Argossean city-state that lies near a tangled, unicorn-haunted forest. (Red Sonja vol.1 #1, "Blood of the Unicorn", by Roy Thomas and Clara Noto)
Bhagobah, Citadel of:---located deep in the jungle a half days' journey from the Vendhyan city of Gopur. (Conan the Savage #9, "Death Song", by Charles Dixon)
Bhambar Pass:---a pass leading over the Misty Mountains of Turan.(People of the Summit)
Bhoraji:---a city of western Koth, site of a huge temple to the god, Mitra. (Conan the Barbarian #193, "Shedu", by James Owsley)
Bigharma:---a black tribe dwelling in the savanna south of Tombalku. (Drums of Tombalku)
Birrantia:---a coastal-town of the Argossean "panhandle". (GURPS Conan)
Bisara:---a small fishing village at the southern edge of the Lake of Salt in central Koth. (Conan the Barbarian #270, "Fire on the Lake", by Roy Thomas)
Bitaxa River:---a tributary of the Alimane River, it courses down the Giant's Notch and on through eastern Poitain. (Conan the Liberator)
Blaal:---a barony of Valusia, whose lord was next in succession to Kull. (Shadow Kingdom, By This Axe I Rule)
Black Caves:---also called the Grotterium Negrotus, an extraordinarily vast cavern system beneath the Karpash Mountains of eastern Corinthia. (Conan the Indomitable)
Black Citadel:---a ruined city on the plains of Kush. (Castle of Terror)
Black Coast:---a general name for the coast of Kush and the lands south of it, inhabited by black nations and tribes. The Black Coast was one of the more "civilized" regions of the Black Kingdoms, as the coastal tribes traded regularly with merchant ships from Stygia and Shem. Far to the south dwell the black corsairs of the Southern Isles. (Queen of the Black Coast, Conan the Rebel, Drums of Tombalku, Treasure of Tranicos)
Black Forest:---an up-river woodland in Bamula territory. (Conan at the Demon's Gate)
Black Lotus Swamp:---a forlorn, snake-infested marsh that lies on the south bank of the Styx several days travel upriver from Khemi in Stygia. (Flame Knife, Lord of the Black River)
Black Mountains:---a range lying on the border of southwestern Cimmeria and Pictland. The source of the Black River is found here. (Conan the Bold, Beyond Black River)
Black Mountain Picts:---a Pictish tribe living near the southwest Cimmerian border. (Conan the Bold)
Black Ones, Isle of the:---an isolated island in the Western Ocean, lying "several weeks" journey from the continent. (Pool of the Black Ones)
Black River:---a major watercourse of the western world-continent, flowing roughly southwest from its source in the Black Mountains of northern Pictland, marking the western border of the Aquilonia frontier. It had a swift current but "sullen" aspect at Fort Tuscelan, which implies that it must have been quite deep and carried a considerable volume of water. In its lower reaches, Black River flowed into Zingara, then angled westward to the sea. Its mouth was at Kordava, capital of Zingara. This area was an ancient agricultural center; there may have been a floodplain along the course of the lower Black River, with fertile silt deposited during each spring inundation of the land. (Beyond Black River, Moon of Blood)
Black Sands, Desert of:---a wasteland of the Far East, lying adjacent to Wan Tengri. (Conan the Barbarian #32, "Flame Winds of Lost Khitai", by Roy Thomas)
Black Serpent, Tower of the:---the temple of the sorcerer, Thulsa Doom, is located on the eastern edge of Shadizar, in Zamora. It contains the "Eye of the Serpent", a jewel supposed to have mystic powers. (Conan the Barbarian)
Blasted Land:---an area of west-central Border Kingdom that was struck by a meteorite. The blast and fire damage was so great that it takes days to ride across it. Animal and plant life have returned to the area, but are horribly changed and misshapen. (Conan the Relentless)
The "Blasted Lands":---a region in Hyrkania located three days ride east of the Vilayet Sea. This tortured, decaying land was the result of mighty sorcery. (Conan the Unconquered)
Bloddolk Forest:---a large, dark forest of strange fauna and stranger flora located to the northwest of Mornstadinos in Corinthia. The forest is home to the "Kiss of the Lance", a carnivorous tree. (Conan the Fearless)
Blood Isles:---a string of three islands off the coast of Kush, the southernmost is closest to the mainland. The natives prey on passing ships. (Conan and the Treasure of Python)
Blood of Attlos Mountains:---a mountain range of the southern desert, lying due west of Qjara. The range is comprised mostly of red rock, hence the name. (Conan the Outcast)
Bloodstained God, Temple of the:---an ancient edifice, possibly Grondarian, situated in the Kezankian Mountains east of Zamora. (Bloodstained God)
Bloody Coast:---the Hyrkanian coast of the Vilayet Sea. (Conan - Scourge of the Bloody Coast)
Blue Mountains:---a range in far Vanaheim, presumed to mark the border with Asgard. (Frost Giant's Daughter)
Blue River:---a wide, deep river that drains the snowmelt of the taiga and mountains of northern Vanaheim. Its source is in the Blue Mountains. (Savage Sword #179, "Fury of the Iron Damsels", by Chuck Dixon)
Blue-sand Creek:---located in the Thanza region of the Border Range. (Conan and the Death-Lord of Thanza)
Blue Stag Clan:---a Hyrkanian horse clan of the Arpad nomad tribe. (Conan the Marauder)
Bones, Coast of:---named for the jagged, white rocks that line the shore, it is located on the Black Coast six days sail south of the Zarkheba River. (Conan and the Treasure of Python)
Booty Island:---the island where Conan buries his treasure as a pirate of the Barachans, off the coast of Shem. (Savage Sword #190-193, "Skull on the Sea", by Roy Thomas)
Borana:---a tribe of the Black Coast living near the Coast of Bones. They are thought to be cannibals and speak a variant of classic Kushite. (Conan and the Treasure of Python)
Border Kingdom:---a peculiar region lying south of Cimmeria and Asgard and southwest of Hyperborea. The Border Kingdom was a bulwark between Nemedia and Brythunia and the more primitive nations to the north. It is presumed to have been the last of the Hyborian kingdoms established, the home of rebel nobles who could not live peaceably in the more felicitous southern lands. The Border Kingdom apparently served as a trade route for hardy merchants who wished to avoid paying tolls on the highways of Nemedia. Its Great Salt Marsh is the basin that received internal drainage from Brythunia, Corinthia, and northern and eastern Nemedia. The northern area is described as having "hardly any level ground, it was seemingly built on a slant, consisting of hills rising to peaks or sloping into valleys, rushing streams with few quiet pools, and endless forests". South of this area is described as a "dreary waste of desolate, empty moors. . . . Here and there gnarled and stunted trees grew sparsely." It has numerous bogs, pools and streams near the Great Salt Marsh. (Witch of the Mists, Conan the Relentless, Conan the Valorous, Cf. Conan the Barbarian #46 et seq., "The Curse of the Conjuror", by Roy Thomas)
Border Range:---the deeply forested, slate-colored mountains that marked the border between Aquilonia and Nemedia, extending from the north at the Cimmerian border, southward to the Tybor River. (Conan and the Death-Lord of Thanza)
Border-town:---there is a town of several hundred people a days ride northwest of the Border Range. Northeast of the town is a large lake with marshy edges. (Conan and the Death-Lord of Thanza)
Borni:---a black tribe dwelling in the savanna south of Tombalku. (Drums of Tombalku)
Boroko Marshlands:---a swampy area of northeastern Keshan. (Savage Sword #111, "Mud-Men of Keshan", by Michael Fleisher)
Bossonian Marches:---or Bossonia, a province of Aquilonia, fronting on Cimmeria and the Pictish Wilderness. The population lived in walled villages defended by archers. Bossonians were the rugged descendants of an unknown aboriginal people admixed with Hyborians. They combined grainland farming with hunting. Their lands extended from the Border Kingdom in the north to Zingara in the southwest, cutting Cimmeria off from Aquilonia in the region called Gunderland. The Bossonians, whose culture was rustic, helped to colonize the hinterlands between the Black and Thunder Rivers. Peerless fighting men, they were the backbone of the Aquilonian armies of conquest. After the time of Conan, the Bossonian Marches were increasingly important as a bulwark against the Picts. When the Marches eventually capitulated, the Picts overwhelmed Aquilonia. (Hyborian Age I-II, God in the Bowl, Beyond Black River, Moon of Blood, Hour of the Dragon, Conan the Great, Conan of Venarium)
Bougankad:---a fortified town located on the steppe east of Brythunia. It is the conglomeration of five small villages. The town is named after Bo-Ugan, the headman of the town. (Star of Doom)
Bowyer villages:---Hyrkanian border-villages north of Khitai, where the laminated bowstaves of the horseback tribes are made. (Conan the Marauder)
Breath of Arenjun:---an oasis two hard days ride southeast of Arenjun in the desert. Also known as the "Sight of Kherdpur", Conan calls it the "Oasis of Death". (Conan and the Sorcerer)
Brocellian Forest:---the great forest of northern Poitain, the woods are said to harbor supernatural beings, such as the fabled satyr. The forest is a splendid hunting ground for the nobles. (Conan the Liberator)
Broken Gray Mountain:---a peak in the Karpash mountains. Beneath the mountain is a crypt, guarding the resting-place of the Horn of Dagoth. The peak is a day's ride southeast of Crater Lake, on the Zamoran side of the mountains. (Conan the Destroyer)
Broken Leg Glenn:---a small sheltered valley in the area of northern Cimmeria controlled by Conan's clan. (Conan the Valorous)
Brutheim:---a subterranean city in Asgard, ruled by intelligent apes. (Conan the Barbarian #2, "Lair of the Beast-Men", by Roy Thomas)
Brythunia:---a loosely-knit kingdom comprised of city-states, lying east of Nemedia, south of Hyperborea and the Border Kingdom, and north of Corinthia and Zamora. Its Nemedian frontier is the north-flowing Yellow River. Another river, the Frozen, flowed eastward along the Brythunian side of the Graaskal Mountains and marked the northern border. The highlands in the northeast were cleft by numerous passes, through which Hyrkanian invaders poured during the years following the Age of Conan. Interior Brythunia was a land of fertile, subhumid prairies interspersed with very thick, wolf-haunted coniferous forests. Brythunia was probably primarily agricultural, with its aristocracy based upon land-owning boyars who made their headquarters in the fortified cities. The most fertile soils were probably to be found in the alluvial deposits of the interior river valleys and in the southern piedmont. The ethnogeny of the Brythunians was complex. The people were said to be an admixture of refugees from Hyperborea the Elder and ancient Acheron, together with later Hyborian invaders and Zamorans. The absence of aboriginal genes leads to the inference that Brythunia was virtually uninhabited at the time of the first Hyborian Drang nach Suden, which apparently thrust southwestward at the tempting target of Acheronian Nemedia, rather than cross the rugged Graaskals. After the Hyborian conquest of Acheron, refugees from there and from Hyperborea the Elder (subjugated by Æsir) established city-states in Brythunia. As the Brythunians flourished and moved southward, they mingled with the more ancient Zamorans. It is of note that the country appears to have two different royal capital cities, Sargossa and Pirogia. Sargossa is the original, traditional capital, but by Conan's first visit to Brythunia, the capital had moved to Pirogia. By his second visit, the capital had moved back to Sargossa, probably due to a war with Corinthia having erupted. The lords of Brythunia were probably as thornily independent of their nominal king as were the Polish aristocrats who dwelled in the same land millennia later. According to the Saga, the women of Brythunia were mostly blonde, spirited, and beautiful, much sought by slave traders. (Hyborian Age I-II, Thing in the Crypt, Tower of the Elephant, Shadows in the Moonlight, Road of Eagles, Devil in Iron, Scarlet Citadel, Return of Conan, Conan the Defiant, Conan the Hunter, Conan the Amazon, Conan the Savage, et al.)
Bubastes, Ford of:---a crossing on the River Styx that served as a rendezvous for Conan's forces during an invasion of Stygia. It is on a major caravan route between trading centers of the North and the Stygian capital of Luxur (Black Sphinx of Nebthu)
Budini:---a Hyrkanian tribe of the Ashkuz horde, they are believed to be the greatest drunkards beneath the sky. (Conan the Marauder)
Budra:---a kingdom in existence at the time of Acheron's fall, nothing is known of it save its name. (Conan the Rogue)
Bukhrosha:---a Hyrkanian caravan-city, renowned for its incense and spices, lying on the Silk Road caravan route southeast of Sogaria. (Conan the Marauder)
Burial Mounds of the Dead Kings:---located half a league north of the Mountain of Power, on the western shore of the Vilayet Sea. The mounds are the tumuli of the sort where people bury their royalty. On the far side of the mounds are the eons-old ruins of a long forgotten city. The necropolis is said to have been there since the days of the Titans. (Conan the Barbarian)
Buryat:---a city of dwarf-men located south of Akkharia, in southwestern Shem. The "Sea of Buryat", a rank ocean of plumed and waving grass surrounds the city to such a height that the city cannot be discerned from a distance. (Conan the Barbarian #104, "Sons of the Bear-God", by Roy Thomas)
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10/25/03