*A*

Abbaddrah:---a Shemitish city-state that lies in the eastern meadowlands along the banks of the River Styx east of Luxor. It is a surprisingly upright and compact city of white domes, surrounded by a thick battlemented wall. It is the junction of caravan roads leading to Asgalun in the west and Eruk in the north. To the northeast of the city lies a magnificent cedar forest. (Conan the Raider)

Abombi:---a town on the Black Coast sacked by Conan and Bêlit. It was built on the ruins of an ancient deserted city that was abandoned at its height, eons ago, by men of some unknown elder race. (Scarlet Citadel, Conan the Barbarian #94, "Beast-King of Abombi", by Roy Thomas)

Acheron:---an ancient kingdom, extinct in Conan's time, founded by a northern offshoot of the Lemurian survivors several thousand years after the Cataclysm. Its area roughly corresponded to Aquilonia, Argos, and Nemedia, and its dominion later extended over western Koth, Ophir, and Corinthia. The latter three nations were also under the hegemony of Old Stygia at one time, apparently falling to Acheron at a later date. It seems likely that Acheron overextended itself by annexing these Stygian satellites, leaving its northern frontier vulnerable to the subsequent Hyborian invasions. The exact chronology of Acheron is shaky; but it seems to have flourished for about 2500 years, a theocracy under the control of wizards. The barbarian pressure of the more vigorous Hybori pouring down from the north ultimately destroyed Acheron. Its demise took place 3000years before the time of Conan. The resurrected wizard Xaltotun attempted to restore the ancient kingdom, but was frustrated by Conan. (Hyborian Age I, Hawks over Shem, Black Colossus, Conan the Buccaneer, Hour of the Dragon, Conan and the Treasure of Python, Conan and the Grim Grey God, Conan the Bold, Conan the Rogue, Conan and the Emerald Lotus)

Achmai Hold:---a stone keep several miles outside of the Turanian town of Gala. The keep was formerly a bandit fort. (Conan the Valiant)

Adhmet, Well of:---a palm-groved oasis lying in the desert east of the Colchian Mountains. (Savage Sword #37, "Sons of the White Wolf", by Roy Thomas)

Aetolian Islands:---a series of steep, rugged islands on the east-central Vilayet Sea. The peaks of several are tall enough to be seen far out at sea. Their rocky slopes afford little space for agriculture or habitation. Deadly reefs and terrible maelstroms protect the island chain. (Conan - Scourge of the Bloody Coast, Conan and the Red Brotherhood)

Æsir:---a blond tribe inhabiting the northern nation of Asgard, the eastern part of Nordheim. They are close kin to the Vanir of western Nordheim, who have red hair. Both peoples are presumably descendents of the mysterious pre-Cataclysmic race of Thule. While still in a Mesolithic stage of culture, the Æsir invaded and destroyed the first Hyborean kingdom, Hyperborea the Elder. People of the later Hyperborea, which Conan knew, were an admixture of Æsir and Hyborean genes. Contact with the Hyperboreans raised the cultural level of the Æsir. They disdained agriculture and herding, but improved their life-style as hunters and fighters until they were able to establish a rude kingdom of their own, Asgard. After the Age of Conan, Æsir mercenaries usurped the government of Nemedia and resisted the later waves of Hyrkanian invaders. Æsir still living in Asgard were forced out of their homeland by the encroaching glaciers. They swarmed into Brythunia and became known as the Brythons or Britons. (Hyborean Age I-II, Thing in the Crypt, Frost Giant's Daughter, Queen of the Black Coast, Phoenix on the Sword, Conan the Valorous)

Afghuli:---the largest and most dominant group of tribesmen of the southwestern Himelian Mountains above Vendhya. Conan aspired to be their chief. (People of the Black Circle, Return of Conan)

Afghulistan:---the region of the southwestern Himelians inhabited by the Afghuli tribe. The word should not be confused with Ghulistan. The legendary blood-noose, a type of red asp, lives here. (People of the Black Circle, Conan the Raider)

Afu:---a river in the Blacklands south of Kush. There is a ford, called "Water-horse Crossing", on the river. (Conan at the Demon's Gate)

Aghrapur:---also spelled Agrapur and Agrahpur, a large seaport on the Vilayet, capital of the Turanian Empire and the location of a huge, ornate palace built on a crag overlooking the sea. The bulk of the city lay inland, on the estuary of the Ilbars River. Caravans from the west and south converged on Aghrapur. Goods from the east could come around the southern end of the Vilayet, but were more likely transshipped across the sea from Rhamdan or Khorusun. Aghrapur was probably the most splendid and populous of all the western cities during the Age of Conan. (Hall of the Dead, City of the Skulls, Curse of the Monolith, Castle of Terror, Road of Eagles, Black Tears, Shadows in Zamboula, Devil in Iron, Return of Conan, Conan of the Red Brotherhood, Conan-Scourge of the Bloody Coast, Conan the Hero, Conan and the Manhunters, Conan the Unconquered, Conan and the Spider-God, Conan the Victorious)

Akbitana:---also spelled Akbatana, a desert city of Shem situated south of Khoraja. It was a center of trading and steel making. (Black Colossus, Jewels of Gwahlur )

Akhbet:---an uninhabited island in the sea west of Khemi, in Stygia. (Conan the Rebel)

Akhlat:---called The Accursed, an oasis and former trading city in the Shan-e-Sorkh desert region, dominated by a gorgon until the coming of Conan. (Black Tears)

Akif:---a city of Turan, situated on the Ilbars River. (Shadows in Zamboula, Hand of Nergal, City of Skulls, Return of Conan, Conan the Hero, Conan and the Amazon)

Akkharia:---one of the southernmost city-states of Shem. (Hawks over Shem, Witch Shall Be Born, Black Tears, Conan and the Emerald Lotus)

Akrel, Oasis of:---was situated in the desert east of Khauran. (Witch Shall Be Born)

Akrim River:---a short watercourse rising in the Colchian Mountains south of the Vilayet Sea. After cutting a path through steep uplands, it widened and became shallow as it traversed the coastal flatland where the Yuetshi people had their villages. It emptied into the Vilayet south of the Zaporoska River. (Road of Eagles)

Al Azair:---a city of southern Turan. (Conan the Barbarian #216, "Blade of Zed", by Charles Santino)

Albiona:---a county in Aquilonia near Tarantia. (Star of Khorala)

Alcalais:---a fabled island kingdom said to lie somewhere in the Western Ocean. The mysterious island is an ancient legend--no one can say if it actually existed. (Savage Sword #66, "The Sea of No Return", by Roy Thomas)

Alhmet:---a Turanian satrapy. (Conan Annual #10, "Scorched Earth", by James Owsley)

Alimane River:---a tributary of the Khorotas River that rose in the hills north of Poitain, thence flowing southeasterly along the Rabirian Mountains to form the western border between Poitain and Zingara. It has several fords and is generally unnavigable. (Conan the Liberator, Hour of the Dragon, Black Sphinx of Nebthu)

Alkarion:---the capital of Phalkar, westernmost province of the Border Kingdom. (Conan the Barbarian #50, "Dwellers in the Pool", by Roy Thomas)

Alkmeenon:---ancient capital of a white race which once established a kingdom in southwestern Keshan. Situated on a tableland separated from the rest of Keshan by a forbidding escarpment, the Alkmeenon discovered by Conan was in a small, circular canyon with only a few carefully concealed entrances, overgrown with jungle. Legendary jewels, the Teeth of Gwahlur, lured Conan to the city. (Jewels of Gwahlur)

Alligator Picts:---a clan dwelling near Thandara. (Wolves Beyond the Border)

Aloë:---a city of the central taiga of Asgard. (Savage Sword #74, "Lady of the Silver Snows", by Chris Claremont)

Altaku, Well of:---lay on the road to Khoraja from Akbitana. (Black Colossus)

Altaqua:---a desert tribe of southeast Stygia. They are considered heathens since they don't worship Set. (Conan the Gladiator)

Altuga:---a southern district of Poitain, renowned for its excellent red wine. (Conan the Rogue)

Alwazar:---a city-state of western Brythunia. (Red Sonja vol.3 #2, "Blood Debt", by Tom DeFalco)

Amanar's Stronghold:---also called the Dark Fortress by local tribesmen, it is located in the Kezankian Mountains of eastern Zamora. It lay several leagues north of a mountain pass used by caravans heading to Sultanapur. The keep was the lair of the powerful, renegade sorcerer, Amanar. (Conan the Invincible)

Amanopet:---presumably a Stygian city, home to wizards. (Conan and the Amazon)

Amapur:---a city of Turan, once a seaport. The city has the ruins of a huge stone wharf, yet lies more than a hundred leagues from the nearest sea. (Conan and the Treasure of Python)

Amazon:---a southern black kingdom, ruled by women, situated some distance south of Kulalo and probably adjacent to Atlaia. The capital was Gamburu and it had man-eating kalamtu trees. After the Age of Conan, the Hyrkanian empire of Turan extended its sway as far as Amazon, translating large numbers of the people into Shem. (Hyborean Age II, Conan the Buccaneer)

Amentet:---an ancient empire of city-states that existed more than seven hundred years before Conan's age, in the region east of Stygia. The capital city was also called Amentet. Its last king, Dumahk, fell in battle attacking the mountainous city-state of Khyfa. The furious Khyfans followed Amentet's army back home, and after a long, bitter holy war, destroyed the empire and razed it's cities. (Conan and the Grim Grey God)

Amilius:---a barony in northern Aquilonia. (Hour of the Dragon)

Amir Jehun Pass:---lay to the west of the Shalizah Pass of the Himelian Mountains in Afghuli territory, offering the shortest way from Vendhya to the Gurashah Valley on the northern side of the mountains. (People of the Black Circle)

Amun, Oasis of:---waterhole on the Southern Desert along the Deadman's Journey caravan route. Omri tribesmen guard it. (Conan and the Amazon)

Anakia:---a city-state of Shem. (Hawks over Shem, Witch Shall Be Born, Return of Conan, Conan and the Grim Grey God)

Ancient Ones, Temple of the:---the ruined temple of pre-cataclysmic gods located on an island near the south bank of the River Styx in the Khopshef Province of Stygia. (Conan the Bold)

Andarra:---one of the "dreamlands" referred to by a dweller in Xuthal, presumed to be mythical. (Slithering Shadow)

Angkhor:---the jungle-girded capital city of the eastern kingdom of Kambuja, ruled by a god-king of the Scarlet Circle. (Witch of the Mists)

Anshan:---the capital of Iranistan. (Flame Knife, Conan and the Manhunters, Conan and the Shaman's Curse)

Antilla:---a crescent-shaped chain of seven large islands in the far Western Ocean, to which the remnant population of Atlantis fled after the Cataclysm. Antilla lay southwest of the sunken continent and east of the mysterious land of Mayapan, approximately 3,000 miles west of the Argossean coast. The islands are sand-covered coral reefs rising over a volcanic base. The only city in the archipelago was Ptahuacan. (Conan of the Isles)

Anuphar:---one of the largest, most prosperous of the Corinthian city-states. It lies upon the Road of Kings and is possibly the unnamed city where Rogues in the House takes place. (Rogues in the House, Conan the Barbarian #252, "Dead of the Living Night", by Roy Thomas)

Aoi, Lake:---a spring-fed mountain lake located high in the Rabirian Mountains of Zingara. The lake empties into a raging mountain stream, a tributary of the mighty Thunder River. (Conan, "Return of Sturm", by Matt Nixon)

Aphaka, Oasis of:---lay in the desert north of Kuthchemes. It had a shrine to Set. (Black Colossus)

Aphaki:---a people, originally from Shem (Aphaka?), who migrated southwestward and established the city of Tombalku in the Southern Desert of Kush. (Drums of Tombalku)

Aqaba:---a well-watered Turanian oasis-town in the Eastern Desert. (Conan the Barbarian #215, "Death Pit", by James Owsley)

Aquilonia:---the foremost of the Hyborean kingdoms during Conan's time, situated east of the Pictish wilderness, west of Nemedia, north of Zingara and Ophir, and south of Cimmeria. Aquilonia apparently had a pleasant, temperate climate rather like that of modern France or Germany. The Border Range of Nemedia naturally delineated its borders on the east, the thickly forested hills of Cimmeria to the north, the large Thunder River to the west, and the Tybor River in the south. Another area of rugged mountains arose in the southern province of Poitain, which was flanked by the Alimane and Khorotas Rivers. The frontier region of Westermarck between the Thunder and Black Rivers was thinly settled and beleaguered by Picts. Certain barons sponsored its provinces of Oriskonie, Conawaga, and Schohira. Thandara was independent. East of the Thunder River and curving northward toward the Cimmerian lands lay the narrow buffer province called the Bossonian Marches, or Bossonia. The nobles of Aquilonia were apparently not able to extend their sway over the staunch villagers of this region. Another enclave that resisted the power of Aquilonian nobility was Gunderland in the far northwestern hills. It's ancient people, of the purest Hyborean stock, "never considered themselves exactly Aquilonians"(according to Howard). Among the other provinces or counties mentioned in the Saga were Pellia (the only region ruled by a prince), Tauran, Couthen, Manara, Thune, Raman, and Karaban. Baronies mentioned include Kormon, Torh, Amilius, Lor, Imius, and Attalus. The capital of Aquilonia was Tarantia, lying on the Road of Kings, the main east-west trade route of the Hyborian world. Interior Aquilonia was well drained by the rivers Shirki, Khorotas, Ossar, Fury, and the presumed Valkia. East of the Shirki and extending nearly to the foothills of the Border Range of Nemedia lay fertile plains interspersed with "tame" woodlands. Before Conan became king, much of the good cropland was sequestered by the aristocracy for use as hunting preserves, forcing the expanding population into risky colonizing ventures in Westermarck. The history of Aquilonia is complex and can only be adequately appreciated through a reading of the Saga itself. We have assumed, after considering both historical and geographical factors, that Aquilonian Acheron fell to invading Hybori some time after Nemedian Acheron. With the establishment of a Hyborian kingdom in Aquilonia, the nation became "supreme in the western world", the most powerful from a commercial and military standpoint---though perhaps second to Nemedia in cultural richness. By Conan's time, Aquilonia's royal house was in a state of decadence and the Westermarck region on the verge of revolt. Conan first came to power in the Westermarck. Subsequently, a Poitainian faction helped Conan usurp the Aquilonian throne. He ruled for some 20 turbulent years before abdicating in favor of his son, Conan II, called Conn. Years later when Aquilonia was at its zenith, it annexed Zingara, Argos, Ophir, and western Shem. Some 500 years after Conan's time, internal decay and a Pictish invasion destroyed Aquilonia. (Hyborian Age I-II, Tower of the Elephant, Hall of the Dead, Queen of the Black Coast, Red Nails, Beyond Black River, Treasure of Tranicos, Wolves Beyond the Border, Hour of the Dragon, Conan of the Isles, Conan the Liberator, Conan the Great, Conan the Rogue, Conan and the Death Lord of Thanza, Conan of Venarium, et al)

Arallu:---apparently synonymous with hell. (Flame Knife)

Aranza Desert:---a scrubland in Zamora east of the Karpash Mountains. It is home to the Pili, a type of reptile-man. The Pili drove all humans from the desert at the Battle of Aranza, 1200 years before the Age of Conan. (Conan the Freelance)

Arawu:---also called the "Shore of Bones", Arawu is a small crescent-shaped island where traditionally the Ganaki do battle with the Kezati Horde. The island is the center of the Rahaman Island chain. There is no wildlife on the island, although a huge pile of skulls lies at the southern end of it. (Conan and the Shaman's Curse)

Arenjun:---so-called City of Thieves in Zamora, which boasted more larcenists than any other place in the Hyborian world. Its most lawless quarter was The Maul. (Thing in the Crypt, Tower of the Elephant, Bloodstained God, Conan the Mercenary, Sword of Skelos)

Ardubal, Temple of:---the ruin of an ancient temple in the northwest of Zamora. The ruins lie next to a small village. Although thought by local legends to have been the temple of King Ardubal IX, they are the remnants of the ancient city of Pulawar, which fell into ruin over a thousand years before. (Conan and the Amazon)

Argos:---a Hyborian kingdom situated southwest of Ophir, west of Koth and Shem, and south of Zingara--where an Argossean panhandle juts westward. Argos was a nation of paramount seafarers, with cosmopolitan cities along the coast. Its capital, Messantia, lay on the coast at the estuary of the Khorotas River. The most fertile region in Argos is the Khorotas River valley. The valley is filled with fruit orchards, farms, and oak forests where Argos' shipbuilding industry gets its wood. The inland provinces were culturally rather backward. Along the Zingaran border were ghoul-haunted forests; south of these lay orchards and croplands. The Argossean people were an amalgam of Zingaran and Shemite races. They were the best sailors in the Hyborian world--according to everyone but the mariners of Zingara! Argos was anciently a part of Acheron. It may have been the third of the Hyborian kingdoms to be established, after Nemedia and Aquilonia. Argos had a long-standing feud with Zingara, based on their maritime rivalry. Zingara essayed an incursion into Argos when Conan was a young man. The Argosseans under King Milo trounced King Ferdrugo's invaders soundly. After Conan's time, the Aquilonian Empire annexed Argos. Still later, the Pictish hordes looted and burned the region. With the advance of the glaciers, Argos vanished beneath the sea. (Hyborian Age I-II, City of Skulls, Queen of the Black Coast, Snout in the Dark, Castle of Terror, Conan the Buccaneer, Red Nails, Hawks Over Shem, Treasure of Tranicos, Hour of the Dragon, Conan the Liberator, Conan the Guardian, et al.)

Armavir:---a barony in northern Aquilonia. (Conan the Liberator)

Arond:---the easternmost district of the kingdom of Argos. Its bare, rolling hills are lightly populated, mostly around the region's artesian wells. (Conan the Great, GURPS Conan)

Arpad:---a Hyrkanian tribe of the Ashkuz horde, they are excellent horse-archers. (Conan the Marauder)

Asgakin:---a city-state of Shem famed for its copper craftsmen. (Conan the Guardian)

Asgalun:---or Askalon, the most important coastal city of Shem, situated on the Asgalun River. Asgalun was the capital of the region of Pelishtia, a degenerate metropolis that was "a contrast of splendor and decay". The royal palace was in a walled inner city. Bêlit's people were once "kings in Asgalun". (Queen of the Black Coast, Hawks over Shem, Jewels of Gwahlur, Conan-Lord of the Black River)

Asgalun River:---a great Shemitish river that winds eastward through the vineyards of Kyros and Ghaza. (Conan and the Grim Grey God)

Asgard:---or Æsgaard, the nation of the Æsir, situated east of Vanaheim and the Blue Mountains, west of Hyperborea and the putative River of Death Ice, and north of Cimmeria and the Eiglophian Mountains. Asgard and Vanaheim together comprised the region known as Nordheim, which was probably analogous to the mysterious Thule of pre-Cataclysmic times. The high mountain regions were permanently glaciated, with the glaciers growing as the climate cooled. In the southern lowlands, taiga forest was presumed to cover much of the terrain. North of this lay the tundra, a soggy plain underlaid by permafrost. The Æsir who populated this rugged land were a numerous and virile lot. A shade less bloodthirsty than their neighbors the Vanir, they nonetheless gloried in warfare, wearing their famous horned helmets and swinging awesome battle-axes. During their more peaceable moments, the Æsir supported themselves by hunting abundant musk ox, mammoth, bear, reindeer, moose, fox, and the like. They doubtless augmented their meat diet by gathering lingon-berries and other wild fruits in season. They had no agriculture. Each tribe of Asgard was ruled by a "king", whose headquarters was a timber-roofed Great Hall. There seems to have been a rough alliance between Asgard and Cimmeria, since the young Conan spent time with the Æsir raiding both Vanaheim and Hyperborea. Asgard was one of the few nations never subdued during the wars of the latter Hyborian Age. The creeping glaciers ultimately forced its people out. After the end of the Ice Age, the heights of Asgard formed the Scandinavian Peninsula. (Hyborian Age I-II, Frost Giant's Daughter, Phoenix on the Sword, Hour of the Dragon, et al.)

Ashabal:---a Shemitish town a half days walk west of Nakhmet along the north bank of the River Styx. There is a great temple to Ashar, god of winds, located there. (Conan the Bold)

Ashkuz:---a huge Hyrkanian horde consisting of many nomad tribes with different belief systems. (Conan the Marauder)

Ashmir:---a small city-state that lies next to a slow, green river in northern Zamora. (Savage Sword #45, "Master of Shadows", by Christy Marx)

Ashraf:---a Turanian outpost-town that lies beyond the Vilayet Sea in southern Hyrkania. It is located west of the city of Djemal. (Savage Sword #37, "Sons of the White Wolf", by Roy Thomas)

Ashur:---an ancient Shemitish maritime nation that existed fifteen hundred years before Conan's age. Its chief seaport was located on the site of present-day Asgalun. The nation existed for three hundred years before its destruction, exploring coasts from far to the north of Vanaheim to the very southern tip of the continent, and beyond. One expedition is said to have reached Vendhya by sailing to the south. After an earthquake leveled the walls and much of the city, local Shemites looted Ashur, destroying it utterly. (Conan and the Treasure of Python)

Asmark Castle:---ancestral castle that serves as the seat of the Ophirean county of Asmark. It is located halfway between Ianthe and the Aquilonian border. (Conan the Triumphant)

Asroth's Fortress:---a large, black-rock citadel of a mighty, undead sorcerer, the fortress lies in extreme western Koth. It is situated atop a low cliff on a rocky hillside. Beneath and to the east of it are extensive boglands, drained by a stagnant river. (Ring of Ikribu)

Asshuri:---a group, possibly a clan, of Shemitic mercenaries having origins in the city-states of Nippr, Shumir, and Eruk, among others. Nippr and Shumir developed warriors during Shem's breakaway from Stygia. Eruk's fighters arose in response to Kothian invasions. (Black Colossus, Road of Eagles, Witch Shall Be Born, Conan and the Grim Grey God)

Astar River:---an Argossian tributary of the Khorotas River. It passes through Hypsonia and the Plain of Pallos. (Conan the Liberator)

Aswana:---a small, quiet city of eastern Shem, it lies along the River Styx. It is the sister-city of Bel-Phar, which lies across the river from it. (Conan and the Emerald Lotus)

Athos:---a city of the uplands of Argos, it lies on a small river across from the village of Zotoz. (Red Sonja vol.1 #3, "Games of Gita", by Roy Thomas and Clara Noto)

Athros:---a powerful city-state that lies in the meadowlands of central Corinthia, southeast of Polopponi. Several leagues to the west lies the Sea of Gray Despair, a wasteland of salt. (Savage Sword #221, "Werewoman", by Roy Thomas, Savage Sword #228, "Lion of Corinthia", by Roy Thomas)

Atilleos:---a Corinthian city-state that borders Menalos. (Conan the Barbarian #255, "Priests of the Purple Plague", by Roy Thomas)

Atlaia:---a half-mythical black kingdom situated far to the south, adjacent to Amazon. (Hyborian Age I, Drums of Tombalku)

Atlantis:---a small continent in the Western Ocean with a high level of culture, between the Pictish Isles and the Thurian continent. Witch-kings, whose emblem was a black kraken, ruled Atlantis. There was also a daughter-colony of the Atlantean kingdom on the Thurian mainland. Atlantis reached its highest culture after the fall of Valusia. Atlantean colonists on the mainland are said to have intermarried with the barbarian people of "Elder Cimmeria". Some 8000 years before the birth of Conan, a geological event termed the Cataclysm took place. Atlantis sank beneath the ocean. Part of its population managed to flee in ships to Antilla and to Thuria, but most of the Atlanteans perished. Their stock was preserved in the daughter-colony on the Thurian mainland, which quickly descended into savagery. Robert E. Howard calls the degenerate Atlanteans "apish", which is surely an exaggeration, since only a few thousand years later they became the Cimmerians. The genetic heritage of ancient Atlantis has its culmination in Conan and his barbarian congeners. (Hyborian Age I, Castle of Terror, Tower of the Elephant, Conan of the Isles, Exile of Atlantis, Shadow Kingdom, Altar and the Scorpion, et al.)

Attalus:---a barony (or perhaps a province) of Aquilonia. Its baron boasted descent from the old royal house of Aquilonia and had designs on Conan's throne at one time. The people of Attalus boasted the greatest advances in commerce and culture, though the whole level of Aquilonian civilization was enviable. Attalus is located in southeast Aquilonia, in the region about Tarantia, the capital. (Phoenix on the Sword, Notes on Various Peoples)

Attar Karapesk:---capital of the Hyrkanian nomad clans. It is a mobile tent and palisade city of horse nomads. (Conan - Scourge of the Bloody Coast)

Atupa:---a tool-age tribe of hunters living deep in the forests of northeastern Brythunia. (Conan the Savage)

Atzel's Fortress:---the broken stone stronghold of the bandit-lord Atzel. It is located north of Cragsfell on Ymir's Pass in the Border Kingdom. (Conan the Valorous)

Auzakia:---one of the Seven Sacred Cities of Meru, lying on the shore of Sumeru Tso. (City of Skulls)

Ayllu:---a warrior tribe living on the nameless continent that lies east of Khitai across the sea. They swear loyalty to their Lord-Inka. (Savage Sword #166, "The Blood of Brothers", by Gerry Conway)

Azilis:---a nomadic tribe of desert raiders that live in the Southern Desert around Qjara. (Conan the Outcast)

Azweri:---a tribe of the Talakma Mountains of Meru. (City of Skulls)

 

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10/25/03